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intel/blorp: Emit a NULL render target for depth/stencil-only operations
authorJason Ekstrand <jason.ekstrand@intel.com>
Mon, 10 Oct 2016 16:30:29 +0000 (09:30 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Fri, 14 Oct 2016 22:39:41 +0000 (15:39 -0700)
commit82a2c49c5f3c8784e5239ebed7ad0bf8a44c687b
treefa58ff868e2ce5d4424ee0e64047dcab925c1421
parentb324c38ae3e47940e5ffe441f169f839a3d53261
intel/blorp: Emit a NULL render target for depth/stencil-only operations

This never mattered before because the only time we used blorp
depth/stencil only was to do HiZ operations on gen6-7.  It may have worked
in that case (and maybe it didn't) but slow depth clears actually do depth
rendering so they need a valid render target.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
src/intel/blorp/blorp_genX_exec.h