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tgsi/exec: geometry shaders are executed on a single primitive
authorZack Rusin <zackr@vmware.com>
Wed, 10 Apr 2013 22:28:01 +0000 (15:28 -0700)
committerZack Rusin <zackr@vmware.com>
Wed, 17 Apr 2013 06:38:46 +0000 (23:38 -0700)
commit93627e33cc4c4e8f800fdb61693c1107e6cdcd2e
tree458dc1d84eb17b3e696758a44166bf4d0d2fdb35
parent88db6f0a73cd988b14e95e5f506b4e5ac355f065
tgsi/exec: geometry shaders are executed on a single primitive

which means that our execution mask in GS is equal to 1 not 0xf.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/gallium/auxiliary/tgsi/tgsi_exec.c