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anv/pipeline: Properly handle OOM during shader compilation
authorJason Ekstrand <jason.ekstrand@intel.com>
Mon, 29 Aug 2016 15:30:37 +0000 (08:30 -0700)
committerEmil Velikov <emil.l.velikov@gmail.com>
Thu, 1 Sep 2016 10:39:47 +0000 (11:39 +0100)
commitd159ca4fa2add49b26b8f7dd032617fd048e0628
tree056245701ca735f2486668d7640b4b6e896e91a3
parent1ce414accf69a8ef6853f521fd62487f42d78ad7
anv/pipeline: Properly handle OOM during shader compilation

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d5945bec124ab21606d0d2719abbae8c44a70cf1)
src/intel/vulkan/anv_pipeline.c
src/intel/vulkan/genX_pipeline.c