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glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_location_offset
authorIan Romanick <ian.d.romanick@intel.com>
Mon, 10 Jun 2013 17:33:59 +0000 (10:33 -0700)
committerChad Versace <chad.versace@linux.intel.com>
Thu, 13 Jun 2013 15:17:56 +0000 (08:17 -0700)
commitfb494ce30366ad6b63762cb7e17e80f69e543e31
treed899e6db2b55eaa351e60d91d503a0dfb08b1670
parente81df76f288943857cef865bb5d6434dc492cf92
glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_location_offset

This will be used in the next commit.

NOTE: This is a candidate for stable release branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 5097f358419c067a71e96e39764b3bb0a716bdbb)
src/mesa/main/uniform_query.cpp
src/mesa/main/uniforms.c
src/mesa/main/uniforms.h
src/mesa/state_tracker/st_glsl_to_tgsi.cpp