#ifndef DRV_PRIV_H
#define DRV_PRIV_H
-#include <pthread.h>
+
#include <stdint.h>
#include <stdlib.h>
#include <sys/types.h>
+#include <stdatomic.h>
#include "drv.h"
+#ifndef DISABLE_LOCK
+#define ATOMIC_LOCK(X) \
+while (atomic_flag_test_and_set(X)) { \
+ }
+
+#define ATOMIC_UNLOCK(X) \
+ atomic_flag_clear(X);
+#else
+#define ATOMIC_LOCK(X) ((void)0)
+#define ATOMIC_UNLOCK(X) ((void)0)
+#endif
+
struct bo {
struct driver *drv;
uint32_t width;
void *buffer_table;
void *map_table;
struct combinations combos;
- pthread_mutex_t driver_lock;
+ atomic_flag driver_lock;
};
struct backend {
int (*bo_import)(struct bo *bo, struct drv_import_fd_data *data);
void *(*bo_map)(struct bo *bo, struct map_info *data, size_t plane, uint32_t map_flags);
int (*bo_unmap)(struct bo *bo, struct map_info *data);
+ int (*bo_invalidate)(struct bo *bo, struct map_info *data);
int (*bo_flush)(struct bo *bo, struct map_info *data);
uint32_t (*resolve_format)(uint32_t format, uint64_t use_flags);
};
// clang-format off
-#define BO_USE_RENDER_MASK BO_USE_LINEAR | BO_USE_RENDERING | BO_USE_RENDERSCRIPT | \
- BO_USE_SW_READ_OFTEN | BO_USE_SW_WRITE_OFTEN | BO_USE_SW_READ_RARELY | \
- BO_USE_SW_WRITE_RARELY | BO_USE_TEXTURE
+#define BO_USE_RENDER_MASK BO_USE_LINEAR | BO_USE_PROTECTED | BO_USE_RENDERING | \
+ BO_USE_RENDERSCRIPT | BO_USE_SW_READ_OFTEN | BO_USE_SW_WRITE_OFTEN | \
+ BO_USE_SW_READ_RARELY | BO_USE_SW_WRITE_RARELY | BO_USE_TEXTURE
-#define BO_USE_TEXTURE_MASK BO_USE_LINEAR | BO_USE_RENDERSCRIPT | BO_USE_SW_READ_OFTEN | \
- BO_USE_SW_WRITE_OFTEN | BO_USE_SW_READ_RARELY | \
- BO_USE_SW_WRITE_RARELY | BO_USE_TEXTURE
+#define BO_USE_TEXTURE_MASK BO_USE_LINEAR | BO_USE_PROTECTED | BO_USE_RENDERSCRIPT | \
+ BO_USE_SW_READ_OFTEN | BO_USE_SW_WRITE_OFTEN | \
+ BO_USE_SW_READ_RARELY | BO_USE_SW_WRITE_RARELY | BO_USE_TEXTURE
#define LINEAR_METADATA (struct format_metadata) { 0, 1, DRM_FORMAT_MOD_NONE }
// clang-format on