int (*bo_invalidate)(struct bo *bo, struct mapping *mapping);
int (*bo_flush)(struct bo *bo, struct mapping *mapping);
uint32_t (*resolve_format)(struct driver *drv, uint32_t format, uint64_t use_flags);
+ size_t (*num_planes_from_modifier)(struct driver *drv, uint32_t format, uint64_t modifier);
+ int (*resource_info)(struct bo *bo, uint32_t strides[DRV_MAX_PLANES],
+ uint32_t offsets[DRV_MAX_PLANES]);
};
// clang-format off
-#define BO_USE_RENDER_MASK (BO_USE_LINEAR | BO_USE_PROTECTED | BO_USE_RENDERING | \
- BO_USE_RENDERSCRIPT | BO_USE_SW_READ_OFTEN | BO_USE_SW_WRITE_OFTEN | \
- BO_USE_SW_READ_RARELY | BO_USE_SW_WRITE_RARELY | BO_USE_TEXTURE)
+#define BO_USE_RENDER_MASK (BO_USE_LINEAR | BO_USE_RENDERING | BO_USE_RENDERSCRIPT | \
+ BO_USE_SW_READ_OFTEN | BO_USE_SW_WRITE_OFTEN | BO_USE_SW_READ_RARELY | \
+ BO_USE_SW_WRITE_RARELY | BO_USE_TEXTURE)
-#define BO_USE_TEXTURE_MASK (BO_USE_LINEAR | BO_USE_PROTECTED | BO_USE_RENDERSCRIPT | \
- BO_USE_SW_READ_OFTEN | BO_USE_SW_WRITE_OFTEN | \
- BO_USE_SW_READ_RARELY | BO_USE_SW_WRITE_RARELY | BO_USE_TEXTURE)
+#define BO_USE_TEXTURE_MASK (BO_USE_LINEAR | BO_USE_RENDERSCRIPT | BO_USE_SW_READ_OFTEN | \
+ BO_USE_SW_WRITE_OFTEN | BO_USE_SW_READ_RARELY | \
+ BO_USE_SW_WRITE_RARELY | BO_USE_TEXTURE)
#define BO_USE_SW_MASK (BO_USE_SW_READ_OFTEN | BO_USE_SW_WRITE_OFTEN | \
- BO_USE_SW_READ_RARELY | BO_USE_SW_WRITE_RARELY)
+ BO_USE_SW_READ_RARELY | BO_USE_SW_WRITE_RARELY)
#define BO_USE_NON_GPU_HW (BO_USE_SCANOUT | BO_USE_CAMERA_WRITE | BO_USE_CAMERA_READ | \
- BO_USE_HW_VIDEO_ENCODER | BO_USE_HW_VIDEO_DECODER)
+ BO_USE_HW_VIDEO_ENCODER | BO_USE_HW_VIDEO_DECODER)
#ifndef DRM_FORMAT_MOD_LINEAR
#define DRM_FORMAT_MOD_LINEAR DRM_FORMAT_MOD_NONE