* buffer.
*/
GBM_BO_USE_LINEAR = (1 << 4),
+ /**
+ * The buffer will be used as a texture that will be sampled from.
+ */
+ GBM_BO_USE_TEXTURING = (1 << 5),
+ /**
+ * The buffer will be written to by a camera subsystem.
+ */
+ GBM_BO_USE_CAMERA_WRITE = (1 << 6),
+ /**
+ * The buffer will be read from by a camera subsystem.
+ */
+ GBM_BO_USE_CAMERA_READ = (1 << 7),
};
int