usage |= BO_USE_CURSOR_64X64;
if (flags & GBM_BO_USE_RENDERING)
usage |= BO_USE_RENDERING;
+ if (flags & GBM_BO_USE_TEXTURING)
+ usage |= BO_USE_TEXTURE;
if (flags & GBM_BO_USE_LINEAR)
usage |= BO_USE_LINEAR;
+ if (flags & GBM_BO_USE_CAMERA_WRITE)
+ usage |= BO_USE_CAMERA_WRITE;
+ if (flags & GBM_BO_USE_CAMERA_READ)
+ usage |= BO_USE_CAMERA_READ;
return usage;
}