y_stride = ALIGN(width, VENUS_STRIDE_ALIGN);
uv_stride = ALIGN(width, VENUS_STRIDE_ALIGN);
y_scanline = ALIGN(height, VENUS_SCANLINE_ALIGN * 2);
- uv_scanline = ALIGN(DIV_ROUND_UP(height, 2), VENUS_SCANLINE_ALIGN);
+ uv_scanline = ALIGN(DIV_ROUND_UP(height, 2),
+ VENUS_SCANLINE_ALIGN * (bo->meta.tiling ? 2 : 1));
y_plane = y_stride * y_scanline;
uv_plane = uv_stride * uv_scanline;
if (bo->meta.tiling == MSM_UBWC_TILING) {
+ y_plane = ALIGN(y_plane, PLANE_SIZE_ALIGN);
+ uv_plane = ALIGN(uv_plane, PLANE_SIZE_ALIGN);
y_plane += get_ubwc_meta_size(width, height, 32, 8);
uv_plane += get_ubwc_meta_size(width >> 1, height >> 1, 16, 8);
extra_padding = NV12_UBWC_PADDING(y_stride);
struct format_metadata metadata;
uint64_t render_use_flags = BO_USE_RENDER_MASK | BO_USE_SCANOUT;
uint64_t texture_use_flags = BO_USE_TEXTURE_MASK | BO_USE_HW_VIDEO_DECODER;
- uint64_t sw_flags = (BO_USE_RENDERSCRIPT | BO_USE_SW_WRITE_OFTEN | BO_USE_SW_READ_OFTEN |
+ uint64_t sw_flags = (BO_USE_RENDERSCRIPT | BO_USE_SW_MASK |
BO_USE_LINEAR | BO_USE_PROTECTED);
drv_add_combinations(drv, render_target_formats, ARRAY_SIZE(render_target_formats),
render_use_flags &= ~sw_flags;
texture_use_flags &= ~sw_flags;
- /* TODO(hoegsberg): Disable UBWC while we roll out support for
- * passing modifiers from ARC++. cros-gralloc actuallly
- * allocates UBWC buffers in ARC++, but mesa EGL imports
- * without a modifier and the ARC++ wayland_service hardcodes
- * modifier 0 (DRM_FORMAT_MOD_LINEAR). As a result, both
- * sides think that they have a linear buffer and happly read
- * and write linear. It "works" even though the buffer was
- * allocated as UBWC, since UBWC really just results in a
- * slightly larger buffer than what we'd allocate for linear.
- *
- * As we land support in mesa for importing with modifers,
- * mesa will start writing UBWC buffers. Once we land the
- * wayland_service change in ARC++, exo will start receiving
- * the right modifier and read the buffers as UBWC. We can't
- * synchronize landing these changes and as they land out of
- * order, the result is corrupted buffers for a while. To
- * avoid breakage in the interim, we disable UBWC while the
- * changes land and then turn it back on when things settle
- * down.
- */
- if (false) {
- msm_add_ubwc_combinations(drv, render_target_formats,
- ARRAY_SIZE(render_target_formats),
- &metadata, render_use_flags);
-
- msm_add_ubwc_combinations(drv, texture_source_formats,
- ARRAY_SIZE(texture_source_formats),
- &metadata, texture_use_flags);
- }
+ msm_add_ubwc_combinations(drv, render_target_formats, ARRAY_SIZE(render_target_formats),
+ &metadata, render_use_flags);
+
+ msm_add_ubwc_combinations(drv, texture_source_formats, ARRAY_SIZE(texture_source_formats),
+ &metadata, texture_use_flags);
return 0;
}