__u32 bo_handle;
__u32 res_handle;
__u32 size;
- __u32 stride;
+ union {
+ __u32 stride;
+ __u32 strides[4]; /* strides[0] is accessible with stride. */
+ };
+ __u32 num_planes;
+ __u32 offsets[4];
+ __u64 format_modifier;
};
struct drm_virtgpu_3d_box {