-<?xml version="1.0" encoding="UTF-8"?>\r
+<?xml version="1.0" encoding="utf-8"?>\r
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
<PropertyGroup>\r
<PreferredToolArchitecture>x64</PreferredToolArchitecture>\r
</ProjectConfiguration>\r
</ItemGroup>\r
<PropertyGroup Label="Globals">\r
- <ProjectGuid>{B49D30BB-AC67-3799-8A4E-B5F883BB229B}</ProjectGuid>\r
+ <ProjectGuid>{956A3BCB-1113-3FD7-87CC-908C6073E1FB}</ProjectGuid>\r
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>\r
<Keyword>Win32Proj</Keyword>\r
<Platform>x64</Platform>\r
<PrecompiledHeader>NotUsing</PrecompiledHeader>\r
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
<RuntimeTypeInfo>true</RuntimeTypeInfo>\r
+ <UseFullPaths>false</UseFullPaths>\r
<WarningLevel>Level3</WarningLevel>\r
<PreprocessorDefinitions>WIN32;_WINDOWS;EGL_EGLEXT_PROTOTYPES; EGLAPI=; NO_SANITIZE_FUNCTION=;_CRT_SECURE_NO_WARNINGS;_SBCS;WINVER=0x501;NOMINMAX;STRICT;REACTOR_LLVM_VERSION=7;CMAKE_INTDIR="Debug";libEGL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
<ObjectFileName>$(IntDir)</ObjectFileName>\r
if %errorlevel% neq 0 goto :cmEnd\r
"cmake" -E copy "$(SolutionDir)build/Visual Studio 15 2017 Win64/Debug/libEGL.dll" "$(SolutionDir)build/Visual Studio 15 2017 Win64/Debug/translator/lib64EGL_translator.dll"\r
if %errorlevel% neq 0 goto :cmEnd\r
-"cmake" -E make_directory $(SolutionDir)out/Windows/\r
+"cmake" -E make_directory "$(SolutionDir)build/Visual Studio 15 2017 Win64/Windows/"\r
if %errorlevel% neq 0 goto :cmEnd\r
-"cmake" -E copy "$(SolutionDir)build/Visual Studio 15 2017 Win64/Debug/libEGL.dll" $(SolutionDir)out/Windows/\r
+"cmake" -E copy "$(SolutionDir)build/Visual Studio 15 2017 Win64/Debug/libEGL.dll" "$(SolutionDir)build/Visual Studio 15 2017 Win64/Windows/"\r
if %errorlevel% neq 0 goto :cmEnd\r
:cmEnd\r
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone\r
<PrecompiledHeader>NotUsing</PrecompiledHeader>\r
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>\r
<RuntimeTypeInfo>true</RuntimeTypeInfo>\r
+ <UseFullPaths>false</UseFullPaths>\r
<WarningLevel>Level3</WarningLevel>\r
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;EGL_EGLEXT_PROTOTYPES; EGLAPI=; NO_SANITIZE_FUNCTION=;_CRT_SECURE_NO_WARNINGS;_SBCS;WINVER=0x501;NOMINMAX;STRICT;REACTOR_LLVM_VERSION=7;CMAKE_INTDIR="Release";libEGL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
<ObjectFileName>$(IntDir)</ObjectFileName>\r
- <DebugInformationFormat></DebugInformationFormat>\r
+ <DebugInformationFormat>\r
+ </DebugInformationFormat>\r
</ClCompile>\r
<ResourceCompile>\r
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;EGL_EGLEXT_PROTOTYPES; EGLAPI=; NO_SANITIZE_FUNCTION=;_CRT_SECURE_NO_WARNINGS;_SBCS;WINVER=0x501;NOMINMAX;STRICT;REACTOR_LLVM_VERSION=7;CMAKE_INTDIR=\"Release\";libEGL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
if %errorlevel% neq 0 goto :cmEnd\r
"cmake" -E copy "$(SolutionDir)build/Visual Studio 15 2017 Win64/Release/libEGL.dll" "$(SolutionDir)build/Visual Studio 15 2017 Win64/Release/translator/lib64EGL_translator.dll"\r
if %errorlevel% neq 0 goto :cmEnd\r
-"cmake" -E make_directory $(SolutionDir)out/Windows/\r
+"cmake" -E make_directory "$(SolutionDir)build/Visual Studio 15 2017 Win64/Windows/"\r
if %errorlevel% neq 0 goto :cmEnd\r
-"cmake" -E copy "$(SolutionDir)build/Visual Studio 15 2017 Win64/Release/libEGL.dll" $(SolutionDir)out/Windows/\r
+"cmake" -E copy "$(SolutionDir)build/Visual Studio 15 2017 Win64/Release/libEGL.dll" "$(SolutionDir)build/Visual Studio 15 2017 Win64/Windows/"\r
if %errorlevel% neq 0 goto :cmEnd\r
:cmEnd\r
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone\r
</ProjectReference>\r
</ItemDefinitionGroup>\r
<ItemGroup>\r
- <ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\Config.cpp" />\r
- <ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\Display.cpp" />\r
- <ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\Surface.cpp" />\r
- <ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\libEGL.cpp" />\r
- <ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\main.cpp" />\r
- <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Config.h" />\r
- <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Display.h" />\r
- <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\main.h" />\r
- <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\resource.h" />\r
- <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Context.hpp" />\r
- <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\OSXUtils.hpp" />\r
- <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Surface.hpp" />\r
- <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Sync.hpp" />\r
- <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Texture.hpp" />\r
- <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\libEGL.hpp" />\r
- <ClCompile Include="$(SolutionDir)src\OpenGL\common\Object.cpp" />\r
- <ClInclude Include="$(SolutionDir)src\OpenGL\common\Object.hpp" />\r
- <ClCompile Include="$(SolutionDir)src\OpenGL\common\debug.cpp" />\r
- <ClInclude Include="$(SolutionDir)src\OpenGL\common\debug.h" />\r
- <ClCompile Include="$(SolutionDir)src\Common\SharedLibrary.cpp" />\r
- <ClInclude Include="$(SolutionDir)src\Common\SharedLibrary.hpp" />\r
<ClInclude Include="$(SolutionDir)include\Android\android\api-level.h" />\r
<ClInclude Include="$(SolutionDir)include\Android\android\sync.h" />\r
<ClInclude Include="$(SolutionDir)include\Android\cutils\native_handle.h" />\r
<ClInclude Include="$(SolutionDir)include\vulkan\vulkan_xcb.h" />\r
<ClInclude Include="$(SolutionDir)include\vulkan\vulkan_xlib.h" />\r
<ClInclude Include="$(SolutionDir)include\vulkan\vulkan_xlib_xrandr.h" />\r
- <ResourceCompile Include="$(SolutionDir)src\OpenGL\libEGL\libEGL.rc" />\r
+ <ClCompile Include="$(SolutionDir)src\Common\SharedLibrary.cpp" />\r
+ <ClInclude Include="$(SolutionDir)src\Common\SharedLibrary.hpp" />\r
+ <ClCompile Include="$(SolutionDir)src\OpenGL\common\Object.cpp" />\r
+ <ClInclude Include="$(SolutionDir)src\OpenGL\common\Object.hpp" />\r
+ <ClCompile Include="$(SolutionDir)src\OpenGL\common\debug.cpp" />\r
+ <ClInclude Include="$(SolutionDir)src\OpenGL\common\debug.h" />\r
+ <ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\Config.cpp" />\r
+ <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Config.h" />\r
+ <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Context.hpp" />\r
+ <ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\Display.cpp" />\r
+ <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Display.h" />\r
+ <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\OSXUtils.hpp" />\r
+ <ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\Surface.cpp" />\r
+ <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Surface.hpp" />\r
+ <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Sync.hpp" />\r
+ <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Texture.hpp" />\r
+ <ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\libEGL.cpp" />\r
+ <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\libEGL.hpp" />\r
+ <ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\main.cpp" />\r
+ <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\main.h" />\r
+ <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\resource.h" />\r
+ <ResourceCompile Include="$(SolutionDir)src\OpenGL\libEGL\libEGL.rc" />\r
</ItemGroup>\r
<ItemGroup>\r
</ItemGroup>\r