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[android-x86/external-swiftshader.git] / build / Visual Studio 15 2017 Win64 / libEGL.vcxproj
index d5a22c2..fb3fadb 100644 (file)
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="UTF-8"?>\r
+<?xml version="1.0" encoding="utf-8"?>\r
 <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
   <PropertyGroup>\r
     <PreferredToolArchitecture>x64</PreferredToolArchitecture>\r
@@ -14,7 +14,7 @@
     </ProjectConfiguration>\r
   </ItemGroup>\r
   <PropertyGroup Label="Globals">\r
-    <ProjectGuid>{B49D30BB-AC67-3799-8A4E-B5F883BB229B}</ProjectGuid>\r
+    <ProjectGuid>{956A3BCB-1113-3FD7-87CC-908C6073E1FB}</ProjectGuid>\r
     <WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>\r
     <Keyword>Win32Proj</Keyword>\r
     <Platform>x64</Platform>\r
@@ -68,6 +68,7 @@
       <PrecompiledHeader>NotUsing</PrecompiledHeader>\r
       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
       <RuntimeTypeInfo>true</RuntimeTypeInfo>\r
+      <UseFullPaths>false</UseFullPaths>\r
       <WarningLevel>Level3</WarningLevel>\r
       <PreprocessorDefinitions>WIN32;_WINDOWS;EGL_EGLEXT_PROTOTYPES; EGLAPI=; NO_SANITIZE_FUNCTION=;_CRT_SECURE_NO_WARNINGS;_SBCS;WINVER=0x501;NOMINMAX;STRICT;REACTOR_LLVM_VERSION=7;CMAKE_INTDIR="Debug";libEGL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
       <ObjectFileName>$(IntDir)</ObjectFileName>\r
@@ -91,9 +92,9 @@
 if %errorlevel% neq 0 goto :cmEnd\r
 "cmake" -E copy "$(SolutionDir)build/Visual Studio 15 2017 Win64/Debug/libEGL.dll" "$(SolutionDir)build/Visual Studio 15 2017 Win64/Debug/translator/lib64EGL_translator.dll"\r
 if %errorlevel% neq 0 goto :cmEnd\r
-"cmake" -E make_directory $(SolutionDir)out/Windows/\r
+"cmake" -E make_directory "$(SolutionDir)build/Visual Studio 15 2017 Win64/Windows/"\r
 if %errorlevel% neq 0 goto :cmEnd\r
-"cmake" -E copy "$(SolutionDir)build/Visual Studio 15 2017 Win64/Debug/libEGL.dll" $(SolutionDir)out/Windows/\r
+"cmake" -E copy "$(SolutionDir)build/Visual Studio 15 2017 Win64/Debug/libEGL.dll" "$(SolutionDir)build/Visual Studio 15 2017 Win64/Windows/"\r
 if %errorlevel% neq 0 goto :cmEnd\r
 :cmEnd\r
 endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone\r
@@ -129,10 +130,12 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
       <PrecompiledHeader>NotUsing</PrecompiledHeader>\r
       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>\r
       <RuntimeTypeInfo>true</RuntimeTypeInfo>\r
+      <UseFullPaths>false</UseFullPaths>\r
       <WarningLevel>Level3</WarningLevel>\r
       <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;EGL_EGLEXT_PROTOTYPES; EGLAPI=; NO_SANITIZE_FUNCTION=;_CRT_SECURE_NO_WARNINGS;_SBCS;WINVER=0x501;NOMINMAX;STRICT;REACTOR_LLVM_VERSION=7;CMAKE_INTDIR="Release";libEGL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
       <ObjectFileName>$(IntDir)</ObjectFileName>\r
-      <DebugInformationFormat></DebugInformationFormat>\r
+      <DebugInformationFormat>\r
+      </DebugInformationFormat>\r
     </ClCompile>\r
     <ResourceCompile>\r
       <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;EGL_EGLEXT_PROTOTYPES; EGLAPI=; NO_SANITIZE_FUNCTION=;_CRT_SECURE_NO_WARNINGS;_SBCS;WINVER=0x501;NOMINMAX;STRICT;REACTOR_LLVM_VERSION=7;CMAKE_INTDIR=\"Release\";libEGL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
@@ -153,9 +156,9 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
 if %errorlevel% neq 0 goto :cmEnd\r
 "cmake" -E copy "$(SolutionDir)build/Visual Studio 15 2017 Win64/Release/libEGL.dll" "$(SolutionDir)build/Visual Studio 15 2017 Win64/Release/translator/lib64EGL_translator.dll"\r
 if %errorlevel% neq 0 goto :cmEnd\r
-"cmake" -E make_directory $(SolutionDir)out/Windows/\r
+"cmake" -E make_directory "$(SolutionDir)build/Visual Studio 15 2017 Win64/Windows/"\r
 if %errorlevel% neq 0 goto :cmEnd\r
-"cmake" -E copy "$(SolutionDir)build/Visual Studio 15 2017 Win64/Release/libEGL.dll" $(SolutionDir)out/Windows/\r
+"cmake" -E copy "$(SolutionDir)build/Visual Studio 15 2017 Win64/Release/libEGL.dll" "$(SolutionDir)build/Visual Studio 15 2017 Win64/Windows/"\r
 if %errorlevel% neq 0 goto :cmEnd\r
 :cmEnd\r
 endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone\r
@@ -180,27 +183,6 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
     </ProjectReference>\r
   </ItemDefinitionGroup>\r
   <ItemGroup>\r
-    <ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\Config.cpp"  />\r
-    <ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\Display.cpp"  />\r
-    <ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\Surface.cpp"  />\r
-    <ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\libEGL.cpp"  />\r
-    <ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\main.cpp"  />\r
-    <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Config.h" />\r
-    <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Display.h" />\r
-    <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\main.h" />\r
-    <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\resource.h" />\r
-    <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Context.hpp" />\r
-    <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\OSXUtils.hpp" />\r
-    <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Surface.hpp" />\r
-    <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Sync.hpp" />\r
-    <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Texture.hpp" />\r
-    <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\libEGL.hpp" />\r
-    <ClCompile Include="$(SolutionDir)src\OpenGL\common\Object.cpp"  />\r
-    <ClInclude Include="$(SolutionDir)src\OpenGL\common\Object.hpp" />\r
-    <ClCompile Include="$(SolutionDir)src\OpenGL\common\debug.cpp"  />\r
-    <ClInclude Include="$(SolutionDir)src\OpenGL\common\debug.h" />\r
-    <ClCompile Include="$(SolutionDir)src\Common\SharedLibrary.cpp"  />\r
-    <ClInclude Include="$(SolutionDir)src\Common\SharedLibrary.hpp" />\r
     <ClInclude Include="$(SolutionDir)include\Android\android\api-level.h" />\r
     <ClInclude Include="$(SolutionDir)include\Android\android\sync.h" />\r
     <ClInclude Include="$(SolutionDir)include\Android\cutils\native_handle.h" />\r
@@ -247,7 +229,28 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
     <ClInclude Include="$(SolutionDir)include\vulkan\vulkan_xcb.h" />\r
     <ClInclude Include="$(SolutionDir)include\vulkan\vulkan_xlib.h" />\r
     <ClInclude Include="$(SolutionDir)include\vulkan\vulkan_xlib_xrandr.h" />\r
-    <ResourceCompile Include="$(SolutionDir)src\OpenGL\libEGL\libEGL.rc"  />\r
+    <ClCompile Include="$(SolutionDir)src\Common\SharedLibrary.cpp" />\r
+    <ClInclude Include="$(SolutionDir)src\Common\SharedLibrary.hpp" />\r
+    <ClCompile Include="$(SolutionDir)src\OpenGL\common\Object.cpp" />\r
+    <ClInclude Include="$(SolutionDir)src\OpenGL\common\Object.hpp" />\r
+    <ClCompile Include="$(SolutionDir)src\OpenGL\common\debug.cpp" />\r
+    <ClInclude Include="$(SolutionDir)src\OpenGL\common\debug.h" />\r
+    <ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\Config.cpp" />\r
+    <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Config.h" />\r
+    <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Context.hpp" />\r
+    <ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\Display.cpp" />\r
+    <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Display.h" />\r
+    <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\OSXUtils.hpp" />\r
+    <ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\Surface.cpp" />\r
+    <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Surface.hpp" />\r
+    <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Sync.hpp" />\r
+    <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Texture.hpp" />\r
+    <ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\libEGL.cpp" />\r
+    <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\libEGL.hpp" />\r
+    <ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\main.cpp" />\r
+    <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\main.h" />\r
+    <ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\resource.h" />\r
+    <ResourceCompile Include="$(SolutionDir)src\OpenGL\libEGL\libEGL.rc" />\r
   </ItemGroup>\r
   <ItemGroup>\r
   </ItemGroup>\r