#define egl_Context_hpp
#include "common/Object.hpp"
+#include "Renderer/Surface.hpp"
#include <EGL/egl.h>
#include <GLES/gl.h>
virtual EGLint getClientVersion() const = 0;
virtual EGLint getConfigID() const = 0;
virtual void finish() = 0;
+ virtual void blit(sw::Surface *source, const sw::SliceRect &sRect, sw::Surface *dest, const sw::SliceRect &dRect) = 0;
Display *getDisplay() const { return display; }