setRenderTarget(0, 0);
clipper = new Clipper(symmetricNormalizedDepth);
+ blitter = new Blitter;
updateViewMatrix = true;
updateBaseMatrix = true;
sync->destruct();
delete clipper;
- clipper = 0;
+ clipper = nullptr;
+
+ delete blitter;
+ blitter = nullptr;
terminateThreads();
delete resumeApp;
sw::deallocate(mem);
}
- void Renderer::clear(void *pixel, Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask)
- {
- blitter.clear(pixel, format, dest, dRect, rgbaMask);
- }
-
- void Renderer::blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, bool filter, bool isStencil)
- {
- blitter.blit(source, sRect, dest, dRect, filter, isStencil);
- }
-
- void Renderer::blit3D(Surface *source, Surface *dest)
- {
- blitter.blit3D(source, dest);
- }
-
void Renderer::draw(DrawType drawType, unsigned int indexOffset, unsigned int count, bool update)
{
#ifndef NDEBUG
}
}
+ void Renderer::clear(void *pixel, Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask)
+ {
+ blitter->clear(pixel, format, dest, dRect, rgbaMask);
+ }
+
+ void Renderer::blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, bool filter, bool isStencil)
+ {
+ blitter->blit(source, sRect, dest, dRect, filter, isStencil);
+ }
+
+ void Renderer::blit3D(Surface *source, Surface *dest)
+ {
+ blitter->blit3D(source, dest);
+ }
+
void Renderer::threadFunction(void *parameters)
{
Renderer *renderer = static_cast<Parameters*>(parameters)->renderer;