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Don't needlessly generate cursor drawing code.
authorNicolas Capens <capn@google.com>
Tue, 2 May 2017 19:14:58 +0000 (15:14 -0400)
committerNicolas Capens <capn@google.com>
Fri, 5 May 2017 15:17:17 +0000 (15:17 +0000)
commit04f41257e7a3060bceebf6dbe308add632c4d253
treeda6c113a7bc836d0569ca3b16d0379f829d6da0d
parent0f20653759521be0e9a87579104ce04834495305
Don't needlessly generate cursor drawing code.

Direct3D 9 provides support for a "hardware" cursor. There is no such thing
in newer APIs, so we shouldn't waste time dynamically generating code for it.

Change-Id: I8d54c3500966ce075afb83c98c5013024062eed8
Reviewed-on: https://swiftshader-review.googlesource.com/9629
Reviewed-by: Corentin Wallez <cwallez@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
src/Main/FrameBuffer.cpp