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GLSL bitwise NOT implementation
authorAlexis Hetu <sugoi@google.com>
Fri, 28 Jul 2017 17:43:25 +0000 (13:43 -0400)
committerAlexis Hétu <sugoi@google.com>
Fri, 28 Jul 2017 18:01:12 +0000 (18:01 +0000)
commit18e2a972fe701d4903bd74d96765f507872ac590
treef7e77ec7c2878618588ff74675d81be47d9c2f30
parent877ddfc51400030afd2804a23b132ed87a2f8d2f
GLSL bitwise NOT implementation

The bitwise NOT operation is supported for integer types in GLSL.
All the plumbing was already there, only the actual call was missing.

In dEQP, all shaders.operator.unary_operator.bitwise_not tests pass.

Change-Id: I938104b860441f6b2df6c807d578f651e5cd2516
Reviewed-on: https://swiftshader-review.googlesource.com/11108
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
src/OpenGL/compiler/OutputASM.cpp