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Rename libraries on Mac OS to prevent conflicts.
authorNicolas Capens <capn@google.com>
Fri, 23 Jun 2017 19:44:37 +0000 (15:44 -0400)
committerNicolas Capens <capn@google.com>
Fri, 23 Jun 2017 20:15:05 +0000 (20:15 +0000)
commit9282c6d71f730ff604469951a1f6615baa57c056
tree98539fe54c1de24e662a820d9298fe30a5c64986
parentfccddfe6725a1887967a279381567cc40678e888
Rename libraries on Mac OS to prevent conflicts.

ANGLE and SwiftShader produce libraries with the same name, which causes
conflicts for Chrome on Mac OS when creating unstripped libraries and
dSYM debug information. Renaming them temporarily works around the build
tools issue.

Bug chromium:735920

Change-Id: Icb4f484970ec75b8c5e7e784ce37e05ee4fbc7db
Reviewed-on: https://swiftshader-review.googlesource.com/10288
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
src/OpenGL/libEGL/BUILD.gn
src/OpenGL/libEGL/libEGL.hpp
src/OpenGL/libGLESv2/BUILD.gn
src/OpenGL/libGLESv2/libGLESv2.hpp
tests/unittests/BUILD.gn