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Use real snprintf when available.
authorNicolas Capens <capn@google.com>
Mon, 17 Jul 2017 18:34:55 +0000 (14:34 -0400)
committerNicolas Capens <nicolascapens@google.com>
Mon, 17 Jul 2017 19:13:24 +0000 (19:13 +0000)
commitb7cab413182828b50de734ca9193a20bafe6b376
treedf400ecd969da3c7f2361f5632008228f9c63a50
parentb923042e7737fcde817b648b399f86506dff3565
Use real snprintf when available.

Visual C++ 2015 provides an actual snprintf implementation, so we
shouldn't use _snprintf, which does not guarantee null-termination.

Bug swiftshader:75

Change-Id: Ia45e49e77a6076e8f9f12ad74c6ad50dbdbf2dbd
Reviewed-on: https://swiftshader-review.googlesource.com/10688
Tested-by: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
src/OpenGL/compiler/SymbolTable.cpp