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Prevent 32-bit numeric overflow on image allocation.
[android-x86/external-swiftshader.git] / src / OpenGL / common / Image.cpp
2018-05-17 Nicolas CapensPrevent 32-bit numeric overflow on image allocation.
2018-04-10 Alexis HetuChromium build fix
2018-04-09 Alexis HetueglCreatePbufferFromClientBuffer implementation
2018-03-26 Nicolas CapensFix missing sized internal formats.
2018-02-28 Nicolas CapensFix floating-point luminance/alpha pixel upload.
2018-02-26 Nicolas CapensFix texture upload and internalformat handling.
2018-02-07 Nicolas CapensRefactor pixel storage modes.
2018-02-07 Nicolas CapensSupport loading of multiple compressed texture slices.
2018-02-07 Nicolas CapensRefactor texture pixel upload offsets.
2018-02-05 Nicolas CapensSwap format/type in image upload.
2018-02-05 Nicolas CapensFix pixel size calculation from upload format.
2018-02-01 Nicolas CapensSupport compressed textures unconditionally.
2018-01-03 Nicolas CapensFix Chrome build.
2018-01-03 Nicolas CapensFix using linear layout for depth readback.
2017-12-21 Nicolas CapensClamp unsigned floating-point formats.
2017-12-20 Nicolas CapensUse half-precision for special internal formats.
2017-12-20 Nicolas CapensFix format mapping for 10F_11F_11F and RGB9_E5.
2017-12-19 Nicolas CapensFix R8_SNORM implementation format.
2017-12-19 Nicolas CapensRename signed normalized formats.
2017-12-18 Nicolas CapensImplement sRGB texture sampling.
2017-12-14 Nicolas CapensImplement missing depth/stencil formats.
2017-12-01 Alexis HetuAdd support for borders around textures.
2017-11-30 Nicolas CapensFix support for NPOT 3D and 2D array textures.
2017-11-17 Alexis HetuDepth related fixes
2017-10-26 Nicolas CapensFix rendering to single-channel color buffers.
2017-10-03 Alexis HetuAdding support for more format/internalformat combinations
2017-08-01 Alexis HetuFixed loading GL_RGB10_A2UI texture format
2017-06-28 Nicolas CapensMake Blitter part of Renderer.
2017-06-12 Antoine LabourSynchronize in ~ImageImplementation
2017-06-08 Nicolas CapensAvoid dummy key methods by using pure abstract classes.
2017-05-19 Nicolas CapensFix locking a destroyed mutex.
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2017-02-10 Alexis HetuFixed Mac build
2016-10-06 Alexis HetuAdding functionality to stencils
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-04-19 John SheuAdd support for GL_NV_read_depth
2016-04-18 Alexis HetuFixed loading UInt textures
2016-04-14 Alexis HetuAdded FORMAT_X32B32G32R32F as a renderable format
2016-04-06 Nicolas CapensFix support for all GL_EXT_read_format_bgra formats.
2016-02-18 Alexis HetuPacking fix
2016-02-10 Alexis HetuAdded 32 bit integer output types
2016-02-08 Nicolas CapensFix reference counting of texture images.
2016-02-08 Nicolas CapensAdd utility functions for reference counting.
2016-02-08 Nicolas CapensUse gl::Object to reference count egl::Image.
2016-01-04 Nicolas CapensFix format/type conversion for readPixels.
2015-12-31 Nicolas CapensEliminate AndroidCommon header and source.
2015-12-31 Nicolas CapensClean up GL header includes.
2015-12-18 Alexis HetuFixed format validations
2015-11-06 Nicolas CapensFix using YV12 as a format instead of type.
2015-10-29 Nicolas CapensFix missing luminance and alpha floating-point format...
2015-10-26 Alexis HetuTexture load functionality for integer types
2015-10-15 Alexis HetuUnpack row length fix
2015-09-24 Nicolas CapensEnable R5G6B5 as an internal format.
2015-09-03 Alexis HetuHandling ETC2, EAC and ASTC related enums
2015-09-02 Nicolas CapensImplement support for YV12 texture sampling.
2015-06-22 Nicolas CapensLog the switch value when reaching an UNREACHABLE().
2015-06-11 Alexis HetuEliminating warnings from SwifShader
2015-06-11 Nicolas CapensRemove unnecessary RGB565 conversion.
2015-06-11 Nicolas CapensFix texture uploads using different formats.
2015-06-11 Nicolas CapensMake back buffers non-lockable.
2015-06-04 Nicolas CapensSupport different component orders for decoding RGB565.
2015-06-04 Nicolas CapensPass the internal format to the image data loading...
2015-05-25 Alexis HetuGL_HALF_FLOAT vs GL_HALF_FLOAT_OES
2015-05-11 Alexis HetuPixel store parameters
2015-05-08 Greg HartmanConnect AndroidNativeImage lock calls to the sw::Surface
2015-05-05 Alexis HetuRemoved useless memcpy operations
2015-04-28 Nicolas CapensCombine es2::Image and es1::Image into egl::Image.