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gl_VertexID implementation
[android-x86/external-swiftshader.git]
/
src
/
OpenGL
/
compiler
/
OutputASM.cpp
2017-07-27
Alexis Hetu
gl_VertexID implementation
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commitdiff
2017-05-24
Nicolas Capens
Implement unrolling of loops using > or >=.
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diff to current
2017-05-24
Nicolas Capens
Fix null dereference on uninitialized loop variable.
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diff to current
2017-05-17
Nicolas Capens
Fix assert on using GLSL sampler function arguments.
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diff to current
2017-05-03
Nicolas Capens
Add Subzero as a Git subtree.
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commitdiff
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2017-01-09
Nicolas Capens
Fix determining the loop iteration count.
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commitdiff
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diff to current
2017-01-04
Nicolas Capens
Fix the type used for structure field write masks.
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diff to current
2016-11-15
Alexis Hetu
Fixed clang warnings and unmuted these warnings
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commitdiff
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diff to current
2016-09-28
Alexis Hetu
Fixed array constructors
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commitdiff
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diff to current
2016-09-26
Alexis Hetu
Fix for the remaining vertex array issues
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commitdiff
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diff to current
2016-08-04
Alexis Hetu
Shader cleanup
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commitdiff
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diff to current
2016-06-16
Nicolas Capens
Perform texture coordinate projection early.
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commitdiff
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diff to current
2016-06-15
Meng-Lin Wu
Pack texelFetch LOD as sampling coordinate's w component.
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commitdiff
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diff to current
2016-06-12
Nicolas Capens
Fix lvalue output parameter assignment.
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commitdiff
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diff to current
2016-06-08
Alexis Hetu
Moved or removed unused variables
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commitdiff
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diff to current
2016-06-02
Alexis Hetu
Implement flat interpolation qualifier support.
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commitdiff
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diff to current
2016-05-20
Alexis Hetu
Loop count crash fixed
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commitdiff
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diff to current
2016-05-20
Nicolas Capens
Make the number of vertex inputs configurable.
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commitdiff
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diff to current
2016-05-20
Nicolas Capens
Make the number of fragment inputs configurable.
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commitdiff
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diff to current
2016-05-20
Nicolas Capens
Make the number of vertex outputs configurable.
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commitdiff
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2016-05-16
Alexis Hetu
Switch implementation
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commitdiff
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diff to current
2016-05-11
Nicolas Capens
Apply the Apache 2.0 license.
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commitdiff
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2016-05-04
Alexis Hetu
modf implementation
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commitdiff
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2016-04-29
Nicolas Capens
Fix sampler-array-using-loop-index.html regression.
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commitdiff
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diff to current
2016-04-28
Nicolas Capens
Fix indexing of samplers in structures.
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commitdiff
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diff to current
2016-04-27
Alexis Hetu
Texture projection constant folding
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commitdiff
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diff to current
2016-04-26
Nicolas Capens
Fix unrolling loops with return statements.
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commitdiff
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diff to current
2016-04-22
Alexis Hetu
Making proper use of size_t
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commitdiff
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diff to current
2016-04-18
Nicolas Capens
Implement broadcasting of gl_FragColor.
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commitdiff
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2016-04-18
Alexis Hetu
Fixed bad assert
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commitdiff
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diff to current
2016-04-11
Nicolas Capens
Handle constant expressions that have not been constant...
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commitdiff
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2016-04-08
Alexis Hetu
Uniform block register allocation
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commitdiff
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diff to current
2016-04-07
Alexis Hetu
Uniform buffer uniform unpacking utility function
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commitdiff
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diff to current
2016-04-05
Nicolas Capens
Perform texture coordinate projection at shader assembl...
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commitdiff
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diff to current
2016-04-04
Alexis Hetu
New uniform block related utility functions
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commitdiff
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diff to current
2016-04-04
Nicolas Capens
Fix performing dynamic component writes on vectors...
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commitdiff
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diff to current
2016-04-01
Nicolas Capens
Fix scalar times matrix.
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commitdiff
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diff to current
2016-03-18
Alexis Hetu
Fixed some unary operators
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commitdiff
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diff to current
2016-03-07
Daniel Kenji Toyama
Add missing operation.
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commitdiff
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diff to current
2016-02-25
Nicolas Capens
Fix evaluating empty loop condition to true.
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commitdiff
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diff to current
2016-02-04
Alexis Hetu
Uniform block declaration
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commitdiff
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diff to current
2016-02-02
Alexis Hetu
Removed double argument() calls
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commitdiff
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diff to current
2016-02-02
Alexis Hetu
Uniform block related fixes
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commitdiff
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diff to current
2016-01-26
Nicolas Capens
Detect all texture sampling shader instructions.
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commitdiff
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diff to current
2016-01-15
Nicolas Capens
Remove redundant shader instructions.
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commitdiff
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diff to current
2016-01-15
Nicolas Capens
Fix Clang errors on Linux.
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commitdiff
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2016-01-13
Alexis Hetu
Ported Angle's std140 encoder to SwiftShader
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commitdiff
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diff to current
2016-01-13
Alexis Hetu
Fixed uniform block lookup
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commitdiff
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2016-01-12
Nicolas Capens
Fix signed/unsigned comparison warnings.
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commitdiff
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2016-01-09
Nicolas Capens
Fix initialization order warnings.
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commitdiff
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diff to current
2015-12-02
Alexis Hetu
Texture function refactoring
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commitdiff
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2015-11-25
Alexis Hetu
Fragment output fix
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2015-10-21
Alexis Hetu
TextureSize implementation
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commitdiff
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2015-09-30
Alexis Hetu
Matrix determinant and inverse implementation
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commitdiff
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diff to current
2015-09-29
Alexis Hetu
Fixed non square matrix multiplication
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commitdiff
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2015-09-25
Alexis Hetu
Fixed Temporary issues
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commitdiff
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diff to current
2015-09-21
Alexis Hetu
Added gl_FragDepth
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commitdiff
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diff to current
2015-08-31
Alexis Hetu
Enable glsl integer code
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commitdiff
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diff to current
2015-07-23
Alexis Hetu
Uniform buffer related fixes
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commitdiff
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diff to current
2015-07-23
Alexis Hetu
Support for new texture function names
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commitdiff
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2015-07-21
Alexis Hetu
Uniform blocks implementation
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2015-07-16
Alexis Hetu
Added location to Attribute
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commitdiff
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diff to current
2015-07-16
Alexis Hetu
Non square matrices related fixes
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commitdiff
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diff to current
2015-07-16
Alexis Hetu
Handling proper sampler types
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commitdiff
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2015-07-08
Alexis Hetu
Invariant keyword support
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commitdiff
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2015-07-06
Alexis Hetu
Proper handling of Interface Block indexing
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commitdiff
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2015-07-03
Alexis Hetu
Better encapsulation for TParseContext
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commitdiff
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2015-06-26
Alexis Hetu
Moving format conversion functions from aggregate to...
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commitdiff
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diff to current
2015-06-25
Alexis Hetu
Fixed infinite loop crash
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commitdiff
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diff to current
2015-06-22
Nicolas Capens
Log the switch value when reaching an UNREACHABLE().
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commitdiff
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diff to current
2015-06-10
Alexis Hetu
Adding Struct related types
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commitdiff
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diff to current
2015-06-08
Alexis Hetu
Add proper in/out shader types
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commitdiff
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diff to current
2015-06-02
Alexis Hetu
gl_InstanceID implementation
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commitdiff
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diff to current
2015-05-29
Alexis Hetu
outerProduct implementation
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commitdiff
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diff to current
2015-05-29
Alexis Hetu
transpose implementation
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commitdiff
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diff to current
2015-05-29
Alexis Hetu
Fixed NxM matrix construction and minor issues
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commitdiff
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2015-05-25
Alexis Hetu
Implemented matrix transpose
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2015-05-14
Alexis Hetu
Added handling of a few more types of variable
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commitdiff
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diff to current
2015-05-13
Alexis Hetu
Adding unsigned int types to parser
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commitdiff
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2015-04-29
Nicolas Capens
Predefine (E)GL export macros.
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commitdiff
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2015-04-20
Alexis Hetu
Assembly output for NxM matrices
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commitdiff
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diff to current
2015-04-20
Alexis Hetu
Connecting the dots for some built-in functions
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commitdiff
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diff to current
2015-04-15
Alexis Hetu
Completing GLES 3.0 language parser
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commitdiff
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diff to current
2015-03-02
Nicolas Capens
Rename EvqConst to EvqConstExpr
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commitdiff
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diff to current
2015-02-24
Nicolas Capens
Implement basic GLSL ES 3.0 texture sampling.
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commitdiff
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diff to current
2015-02-12
Nicolas Capens
Fix supporting samplers in structs passed down as funct...
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commitdiff
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diff to current
2015-02-12
Nicolas Capens
Provide safer and more convenient constant union accessors.
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commitdiff
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2015-02-10
Alexis Hetu
Adding Texture3D support.
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commitdiff
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2015-01-22
Nicolas Capens
Rename the GLSL shader compiler namespace to glsl.
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commitdiff
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2015-01-22
Nicolas Capens
Make the GLSL compiler independent of the API shader...
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commitdiff
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diff to current
2015-01-22
Nicolas Capens
Remove the Radiance compiler copy and use OpenGL's...
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commitdiff
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diff to current
2014-12-12
Nicolas Capens
Fix allowing fragment shader invariant declarations.
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commitdiff
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2014-11-26
Alexis Hetu
Fixed uniform-default-values.html
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commitdiff
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2014-11-24
Alexis Hetu
Fixed a WebGL conformance test
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commitdiff
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2014-11-21
Alexis Hetu
Fixed the compound-assignment-type-combination.html...
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commitdiff
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diff to current
2014-11-21
Nicolas Capens
Fixed shader-varying-packing-restrictions.html
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commitdiff
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2014-11-03
Nicolas Capens
Rename the GLES2 folder to OpenGL.
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diff to current