OSDN Git Service

gl_VertexID implementation
[android-x86/external-swiftshader.git] / src / OpenGL / compiler / ParseHelper.cpp
2017-07-27 Alexis Hetugl_VertexID implementation
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2016-12-13 Alexis HetuImported a few ES3 fixes from Angle
2016-12-06 Alexis HetuGLSL const arrays are allowed in OpenGL ES 3.0
2016-09-28 Alexis HetuAndroid build fix
2016-09-28 Alexis HetuFixed array constructors
2016-06-28 Alexis HetuTurning on warnings as error in Visual Studio
2016-06-08 Alexis HetuMoved or removed unused variables
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-04-22 Alexis HetuMaking proper use of size_t
2016-04-18 Nicolas CapensImplement broadcasting of gl_FragColor.
2016-04-11 Nicolas CapensFix min/max constant folding.
2016-04-11 Nicolas CapensFix constant expression vector indexing.
2016-04-11 Nicolas CapensFix unary operator return type.
2016-04-11 Nicolas CapensPropagate constness.
2016-04-11 Nicolas CapensHandle constant expressions that have not been constant...
2016-02-26 Alexis HetuParser cleanup
2016-01-13 Alexis HetuFixed uniform block indexing
2016-01-12 Nicolas CapensFix signed/unsigned comparison warnings.
2015-07-08 Alexis HetuInvariant keyword support
2015-07-08 Alexis HetuCompleted conversion of TSourceLoc into a struct
2015-07-08 Alexis HetuTernary selection cleanup
2015-07-06 Alexis HetuMoved function creation code from glslang.y to TParseCo...
2015-07-03 Alexis HetuBetter encapsulation for TParseContext
2015-06-22 Alexis HetuAdding unsized arrays to the glsl parser
2015-06-22 Nicolas CapensLog the switch value when reaching an UNREACHABLE().
2015-06-22 Alexis HetuBinary math cleanup
2015-06-16 Alexis HetuReplacing int by TSourceLoc for lines
2015-06-12 Alexis HetuAdding switch case default keywords
2015-06-12 Alexis HetuAdding Interface Blocks to glsl parser
2015-06-12 Alexis HetuAddressing a FIXME
2015-06-12 Alexis HetuInitializer cleanup
2015-06-11 Alexis HetuEliminating warnings from SwifShader
2015-06-11 Alexis HetuMore ground work for Uniform blocks
2015-06-10 Alexis HetuAdding Struct related types
2015-06-08 Alexis HetuAdd proper in/out shader types
2015-06-02 Alexis Hetugl_InstanceID implementation
2015-05-29 Alexis HetuFixed NxM matrix construction and minor issues
2015-04-17 Alexis HetuAdding new glsl interpolation qualifiers
2015-04-15 Alexis HetuCompleting GLES 3.0 language parser
2015-03-02 Nicolas CapensConstant function parameters are not constant expressions.
2015-03-02 Nicolas CapensRename EvqConst to EvqConstExpr
2015-02-23 Nicolas CapensExplicitly insert builtins at symbol level 0 and declar...
2015-02-23 Nicolas CapensPass the shader version to the symbol table.
2015-02-23 Nicolas CapensImplement support for layout qualifier locations.
2015-02-23 Nicolas CapensImplement shader compiler support for uint scalars.
2015-02-23 Nicolas CapensEliminate compiling for the WebGL spec.
2015-02-12 Nicolas CapensSafely promote uninitialized constants.
2015-02-12 Nicolas CapensProvide safer and more convenient constant union accessors.
2015-01-22 Nicolas CapensRemove the Radiance compiler copy and use OpenGL's...
2014-11-03 Nicolas CapensRename the GLES2 folder to OpenGL.