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gl_VertexID implementation
[android-x86/external-swiftshader.git]
/
src
/
OpenGL
/
compiler
/
ParseHelper.cpp
2017-07-27
Alexis Hetu
gl_VertexID implementation
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commitdiff
2017-05-03
Nicolas Capens
Add Subzero as a Git subtree.
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2016-12-13
Alexis Hetu
Imported a few ES3 fixes from Angle
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2016-12-06
Alexis Hetu
GLSL const arrays are allowed in OpenGL ES 3.0
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2016-09-28
Alexis Hetu
Android build fix
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2016-09-28
Alexis Hetu
Fixed array constructors
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diff to current
2016-06-28
Alexis Hetu
Turning on warnings as error in Visual Studio
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2016-06-08
Alexis Hetu
Moved or removed unused variables
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2016-05-11
Nicolas Capens
Apply the Apache 2.0 license.
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2016-04-22
Alexis Hetu
Making proper use of size_t
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2016-04-18
Nicolas Capens
Implement broadcasting of gl_FragColor.
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2016-04-11
Nicolas Capens
Fix min/max constant folding.
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commitdiff
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diff to current
2016-04-11
Nicolas Capens
Fix constant expression vector indexing.
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commitdiff
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diff to current
2016-04-11
Nicolas Capens
Fix unary operator return type.
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2016-04-11
Nicolas Capens
Propagate constness.
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2016-04-11
Nicolas Capens
Handle constant expressions that have not been constant...
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2016-02-26
Alexis Hetu
Parser cleanup
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2016-01-13
Alexis Hetu
Fixed uniform block indexing
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commitdiff
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2016-01-12
Nicolas Capens
Fix signed/unsigned comparison warnings.
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commitdiff
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2015-07-08
Alexis Hetu
Invariant keyword support
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2015-07-08
Alexis Hetu
Completed conversion of TSourceLoc into a struct
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2015-07-08
Alexis Hetu
Ternary selection cleanup
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2015-07-06
Alexis Hetu
Moved function creation code from glslang.y to TParseCo...
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2015-07-03
Alexis Hetu
Better encapsulation for TParseContext
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commitdiff
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diff to current
2015-06-22
Alexis Hetu
Adding unsized arrays to the glsl parser
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commitdiff
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diff to current
2015-06-22
Nicolas Capens
Log the switch value when reaching an UNREACHABLE().
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commitdiff
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diff to current
2015-06-22
Alexis Hetu
Binary math cleanup
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diff to current
2015-06-16
Alexis Hetu
Replacing int by TSourceLoc for lines
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commitdiff
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diff to current
2015-06-12
Alexis Hetu
Adding switch case default keywords
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diff to current
2015-06-12
Alexis Hetu
Adding Interface Blocks to glsl parser
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diff to current
2015-06-12
Alexis Hetu
Addressing a FIXME
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commitdiff
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diff to current
2015-06-12
Alexis Hetu
Initializer cleanup
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commitdiff
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diff to current
2015-06-11
Alexis Hetu
Eliminating warnings from SwifShader
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diff to current
2015-06-11
Alexis Hetu
More ground work for Uniform blocks
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commitdiff
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diff to current
2015-06-10
Alexis Hetu
Adding Struct related types
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diff to current
2015-06-08
Alexis Hetu
Add proper in/out shader types
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2015-06-02
Alexis Hetu
gl_InstanceID implementation
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2015-05-29
Alexis Hetu
Fixed NxM matrix construction and minor issues
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2015-04-17
Alexis Hetu
Adding new glsl interpolation qualifiers
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2015-04-15
Alexis Hetu
Completing GLES 3.0 language parser
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2015-03-02
Nicolas Capens
Constant function parameters are not constant expressions.
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2015-03-02
Nicolas Capens
Rename EvqConst to EvqConstExpr
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2015-02-23
Nicolas Capens
Explicitly insert builtins at symbol level 0 and declar...
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2015-02-23
Nicolas Capens
Pass the shader version to the symbol table.
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2015-02-23
Nicolas Capens
Implement support for layout qualifier locations.
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2015-02-23
Nicolas Capens
Implement shader compiler support for uint scalars.
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2015-02-23
Nicolas Capens
Eliminate compiling for the WebGL spec.
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2015-02-12
Nicolas Capens
Safely promote uninitialized constants.
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2015-02-12
Nicolas Capens
Provide safer and more convenient constant union accessors.
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2015-01-22
Nicolas Capens
Remove the Radiance compiler copy and use OpenGL's...
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2014-11-03
Nicolas Capens
Rename the GLES2 folder to OpenGL.
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