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Make Blitter part of Renderer.
[android-x86/external-swiftshader.git]
/
src
/
OpenGL
/
libGLESv2
/
Context.h
2017-06-28
Nicolas Capens
Make Blitter part of Renderer.
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2017-06-15
Nicolas Capens
Make the EGL surface class abstract.
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2017-05-19
Nicolas Capens
Implement eglQueryContext.
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2017-05-11
Nicolas Capens
Prevent LTO from eliminating cross-library virtual...
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2017-05-03
Nicolas Capens
Add Subzero as a Git subtree.
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2017-04-12
Nicolas Capens
Fix floating-point color buffer support.
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2017-04-11
Alexis Hetu
Increased varyings limit
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2017-02-14
Alexis Hetu
Removing a few UNIMPLEMENTED cases
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2016-12-13
Alexis Hetu
Fixed using default attributes
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2016-11-17
Alexis Hetu
glBlitFramebuffer support for depth/stencil formats
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2016-09-29
Alexis Hetu
No longer ignoring filter option in glBlitFramebuffer
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2016-06-17
Alexis Hetu
Enabled pixel unpack buffers
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2016-06-08
Alexis Hetu
Silence unused private member warning
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2016-06-08
Nicolas Capens
Store EGL images in a namespace.
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2016-06-08
Nicolas Capens
Add the EGL display as a context member.
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2016-06-03
Meng-Lin Wu
texoffset implementation
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2016-05-20
Nicolas Capens
Make the number of vertex inputs configurable.
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2016-05-16
Alexis Hetu
Added vertex attribute types
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2016-05-11
Nicolas Capens
Apply the Apache 2.0 license.
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2016-04-18
Nicolas Capens
Refactor implementation constants.
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2016-04-06
Alexis Hetu
Renaming UniformBufferBinding to BufferBinding
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2016-03-29
Nicolas Capens
Use namespaces for context owned objects.
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2016-03-24
Nicolas Capens
Refactor NameSpace into a template class.
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2016-03-24
Nicolas Capens
Refactor buffer clearing.
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2016-03-18
Alexis Hetu
32-bit integer vertex attribute
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2016-02-10
Alexis Hetu
Fixed read buffer and draw buffers
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diff to current
2016-02-10
Alexis Hetu
Added uniform buffer queries
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diff to current
2016-02-06
Alexis Hetu
Vertex Array Object crash fix
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diff to current
2016-02-04
Alexis Hetu
Fixed binding offsets for uniform and transform feedbac...
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2016-01-15
Nicolas Capens
Remove unused return value.
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2015-12-03
Alexis Hetu
Minor bug fixes and cleanup
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2015-11-27
Alexis Hetu
Blitter clear implementation
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2015-11-26
Alexis Hetu
Floating point renderbuffer support
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2015-11-16
Alexis Hetu
Multiple draw buffers implementation
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2015-09-03
Nicolas Capens
Simplify and centralize multisample counts.
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2015-09-03
Alexis Hetu
Handling ETC2, EAC and ASTC related enums
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2015-08-31
Alexis Hetu
Enable glsl integer code
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2015-08-06
Nicolas Capens
Renamed boolean state variables and setters.
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diff to current
2015-07-09
Maxime Grégoire
Implementation of glLogicOp
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2015-07-08
Alexis Hetu
CreateSampler should create a Sampler object by default
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2015-06-26
Nicolas Capens
Fix vertex attribute count constant.
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2015-06-22
Nicolas Capens
Log the switch value when reaching an UNREACHABLE().
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2015-06-12
Alexis Hetu
Uniform Buffers API implementation
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2015-06-11
Alexis Hetu
New FenceSync object API implementation
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2015-06-02
Alexis Hetu
gl_InstanceID implementation
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2015-05-20
Alexis Hetu
glClearBuffer implementation
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2015-05-13
Alexis Hetu
Texture2DArray binding function
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2015-05-11
Alexis Hetu
Pixel store parameters
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2015-05-11
Alexis Hetu
Texture2DArray skeleton
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2015-05-11
Alexis Hetu
Multiple color attachments
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2015-05-11
Alexis Hetu
glGet, 64b version
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2015-05-04
Alexis Hetu
Added missing query type
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2015-04-29
Alexis Hetu
Fixed element array buffer name crash
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2015-04-29
Nicolas Capens
Predefine (E)GL export macros.
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2015-04-28
Nicolas Capens
Combine es2::Image and es1::Image into egl::Image.
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2015-04-28
Alexis Hetu
Adding instanced drawing
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2015-04-28
Alexis Hetu
Constness in Context
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2015-04-27
Alexis Hetu
TransformFeedback buffer binding
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2015-04-25
Nicolas Capens
Fix compilation regression on Linux.
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2015-04-23
Alexis Hetu
Adding draw instanced functions
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2015-04-22
Alexis Hetu
Implemented glDrawRangeElements
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2015-04-16
Nicolas Capens
Access library dependencies through a single object.
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2015-04-15
Alexis Hetu
New Buffers in OpenGL ES 3.0
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2015-04-14
Alexis Hetu
Added utility function for OpenGL extension strings
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2015-04-14
Alexis Hetu
New VertexAttribute data types
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2015-04-10
Nicolas Capens
Reference count the TLS objects.
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2015-04-09
Alexis Hetu
Fixed object destruction in context
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diff to current
2015-04-09
Alexis Hetu
Adding new object types for OpenGL ES 3.0
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2015-04-02
Nicolas Capens
Fix using an alpha-less GL format for Android's RGBX.
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2015-04-01
Alexis Hetu
Replacing numbers by constants
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2015-03-11
Alexis Hetu
Adding some GLES 3.0 specific enums
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2015-02-23
Nicolas Capens
Enable OpenGL ES 3.0 context creation.
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commitdiff
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2015-02-11
Nicolas Capens
Share the name space implementation between all GL...
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2015-02-11
Nicolas Capens
Make the Object class independent of the GL version.
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2015-02-10
Alexis Hetu
Adding Texture3D support.
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2015-01-14
Nicolas Capens
Retrieve the implementation color read format/type...
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2014-12-11
Nicolas Capens
Fix an image destruction deadlock.
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2014-12-01
Nicolas Capens
Implement ETC1 compressed textures support.
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2014-12-01
Nicolas Capens
Create a renderer device per GL context.
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2014-11-03
Nicolas Capens
Rename the GLES2 folder to OpenGL.
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