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Make Blitter part of Renderer.
[android-x86/external-swiftshader.git] / src / Renderer / Renderer.cpp
2017-06-28 Nicolas CapensMake Blitter part of Renderer.
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2017-03-13 Nicolas CapensOnly support main thread rendering in debug builds.
2016-12-01 Nicolas CapensRemove build dependencies on (LLVM)Reactor.
2016-11-17 Alexis HetuglBlitFramebuffer support for depth/stencil formats
2016-10-06 Alexis HetuAdding functionality to stencils
2016-09-09 Alexis HetuFixed alignment warnings
2016-08-04 Alexis HetuShader cleanup
2016-06-24 Alexis HetuFixed more windows warnings
2016-06-23 Nicolas CapensFix retaining the processing routines when no update.
2016-06-08 Alexis HetuMoved or removed unused variables
2016-06-08 Alexis HetuMin LOD and Max LOD sampler parameters
2016-06-06 Alexis HetuLOD Base level and Max level to sampler state
2016-05-27 Nicolas CapensSupport frustum clipping against z = -1.
2016-05-27 Nicolas CapensRefactor point and line clip flag calculation.
2016-05-27 Nicolas CapensRefactor primitive setup functions.
2016-05-20 Alexis HetuVertexRoutine code for Transform Feedback
2016-05-20 Nicolas CapensMake the number of vertex inputs configurable.
2016-05-20 Nicolas CapensMake the number of vertex outputs configurable.
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-04-14 Alexis HetuAdding task data for transform feedback
2016-04-13 Alexis HetuTransform feedback primitives written query fix
2016-04-12 Alexis HetuRenderer side code to lock/unlock transform feedback...
2016-03-24 Nicolas CapensSupport separate depth and stencil buffers.
2016-03-10 Nicolas CapensFix draw race condition regression.
2016-03-09 Alexis HetuTransform feedback query implementation
2016-03-08 Alexis HetuRasterizer discard implementation
2016-02-01 Alexis HetuPassing uniform buffers to the vertex/pixel programs
2016-01-12 Nicolas CapensFix signed/unsigned comparison warnings.
2016-01-09 Nicolas CapensFix tautological expressions.
2016-01-09 Nicolas CapensFix initialization order warnings.
2016-01-09 Nicolas CapensUse empty initializer lists for zeroing structs.
2015-12-21 Nicolas CapensRemove unnecessary header includes.
2015-11-27 Alexis HetuBlitter clear implementation
2015-11-16 Alexis HetuMultiple draw buffers implementation
2015-10-21 Alexis HetuAdded new swizzle parameters to Sampler's state
2015-08-11 Nicolas CapensUse the main thread for draw execution when single...
2015-08-06 Nicolas CapensImplement OpenGL single-color specular lighting.
2015-07-08 Alexis HetuReplaced some hardcoded constants
2015-07-03 Nicolas CapensImplement user clip planes.
2015-07-03 Nicolas CapensEliminate the half-pixel NDC shift.
2015-06-26 Nicolas CapensFix vertex attribute count constant.
2015-06-11 Alexis HetuEliminating warnings from SwifShader
2015-06-08 Alexis HetuglInstanceID implementation
2015-06-03 Nicolas CapensUse the last triangle vertex for flat shading on OpenGL.
2015-04-29 Nicolas CapensDispatch GLESv2 entry functions to avoid resolving...
2015-04-17 Alexis HetuFirst simplest 3D mipmap implementation
2015-04-16 Nicolas CapensRemove unnecessary assert.h includes.
2015-04-01 Nicolas CapensMove the code generation mutex to Reactor.
2015-04-01 Alexis HetuReplacing numbers by constants
2015-03-25 Nicolas CapensAdd a critical section for dynamic code generation.
2015-02-20 Alexis HetuTexture3D copy to level
2015-02-11 Nicolas CapensAdd support for quad primitives.
2015-02-11 Nicolas CapensImplement support for wide lines.
2014-11-26 Alexis HetuFixed signed/unsigned types comparison
2014-11-21 Alexis HetuMore warnings fixed
2014-11-13 Alexis HetuFixing some trivial warnings in the SwiftShader build.
2014-10-22 Nicolas CapensUse unsigned enum base types to use them as state bitfi...
2014-05-07 Nicolas CapensDefer worker thread creation until the first draw call.
2014-05-06 John BaumanAdd SwiftShader dump from Feb 6 2013
2014-05-06 John BaumanUpdate SwiftShader to April code dump.
2014-05-06 John BaumanAdd SwiftShader source to repo