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Eliminate unnecessary inverse masks.
[android-x86/external-swiftshader.git] / src / Shader / PixelRoutine.cpp
2017-08-09 Nicolas CapensEliminate unnecessary inverse masks.
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2017-04-12 Nicolas CapensFix floating-point color buffer support.
2017-01-18 Nicolas CapensDetect SSE4.1 support for Subzero.
2016-12-02 Nicolas CapensMake Reactor destination variables non-const.
2016-12-01 Nicolas CapensDon't use Long1 for stencil operations.
2016-12-01 Nicolas CapensAvoid ambiguous vector casts.
2016-09-16 Alexis HetuAdded RG8 fragment output format
2016-09-16 Alexis HetuFixed R8I and R8UI fragment output formats
2016-06-30 Meng-Lin WuFragment output RG, RGBA 16-bit formats.
2016-06-30 Meng-Lin WuFragment output R, RG, RGBA 8-bit formats.
2016-06-28 Alexis HetuShort4 warnings fixed
2016-06-15 Alexis HetuFixed writing to FORMAT_A8 and FORMAT_R8
2016-06-13 Alexis HetuR8 fragment output format
2016-06-08 Alexis HetuMoved or removed unused variables
2016-06-02 Alexis HetuNew fragment output types
2016-05-20 Nicolas CapensMake the number of fragment inputs configurable.
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-04-28 Alexis HetuSRGB implementation
2016-04-14 Alexis HetuAdded FORMAT_X32B32G32R32F as a renderable format
2016-02-26 Nicolas CapensCorrect reciprocal approximation for power-of-two values.
2016-02-10 Alexis HetuAdded 32 bit integer output types
2016-01-15 Nicolas CapensDerive Rasterizer from Function<>.
2016-01-09 Nicolas CapensFix operator precedence warnings.
2016-01-09 Nicolas CapensAdd default switch cases.
2016-01-05 Nicolas CapensOptimize Int2 construction.
2015-11-16 Alexis HetuMultiple draw buffers implementation
2015-09-23 Alexis HetuMinor PixelRoutine cleanup
2015-09-22 Nicolas CapensRemove unused readPixel() parameter.
2015-09-22 Nicolas CapensFix RGB565 rounding.
2015-08-06 Nicolas CapensImplement exponential vertex fog.
2015-08-06 Nicolas CapensImplement missing state and queries.
2015-07-21 Alexis HetuSplitting PixelRoutine into PixelProgram and PixelPipeline
2015-07-16 Alexis Hetufwidth fix
2015-07-09 Maxime GrégoireImplementation of glLogicOp
2015-06-04 Alexis HetuRoundEven implementation
2015-05-26 Nicolas CapensImplement R5G6B5 write masking.
2015-05-26 Nicolas CapensImplement R5G6B5 raster operations.
2015-05-26 Nicolas CapensRemove redundant/unreachable code.
2015-05-26 Nicolas CapensAdd 6-bit and 5-bit sRGB conversion.
2015-05-26 Nicolas CapensMatch parameter order between float and integer sampling.
2015-05-15 Nicolas CapensAnalyze the shader for define instructions.
2015-04-20 Alexis HetuConnecting the dots for some built-in functions
2015-04-16 Nicolas CapensRemove unnecessary assert.h includes.
2015-04-15 Alexis HetuRenamed Vector4i to Vector4s
2015-04-01 Alexis HetuReplacing numbers by constants
2015-03-31 Nicolas CapensImplement support for RGBA render targets.
2015-01-28 Nicolas CapensWork around a GCC miscompilation issue.
2014-11-26 Alexis HetuFixed signed/unsigned types comparison
2014-10-22 Nicolas CapensUse unsigned enum base types to use them as state bitfi...
2014-10-22 Nicolas CapensMove current register to register set.
2014-05-07 Nicolas CapensOnly apply the enable mask on instructions requiring...
2014-05-06 Nicolas CapensFixed initializing the 'leave' enable mask on every...
2014-05-06 Nicolas CapensFixed using pixel shader constants in pixel shaders...
2014-05-06 John BaumanUpdate to June 11 2013 code drop.
2014-05-06 John BaumanAdd SwiftShader dump from Feb 6 2013
2014-05-06 John BaumanUpdate SwiftShader to April code dump.
2014-05-06 John BaumanAdd SwiftShader source to repo