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gl_VertexID implementation
[android-x86/external-swiftshader.git] / src / Shader / Shader.cpp
2017-07-27 Alexis Hetugl_VertexID implementation
2017-05-05 Nicolas CapensFixed -1 to implicitly unsigned char narrowing error.
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2017-02-07 Nicolas CapensFix predicating instructions before return in loops.
2016-06-23 Alexis HetuFixed Windows warnings
2016-05-20 Nicolas CapensMake the number of vertex outputs configurable.
2016-05-16 Alexis HetuSwitch implementation
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-03-18 Alexis HetuFixed some unary operators
2016-02-10 Alexis HetuRemoved some unnecessary instructions from programs
2016-01-15 Nicolas CapensRemove redundant shader instructions.
2016-01-12 Nicolas CapensFix signed/unsigned comparison warnings.
2016-01-09 Nicolas CapensAdd default switch cases.
2016-01-09 Nicolas CapensFix potentially uninitialized variables.
2015-12-02 Alexis HetuTexture function refactoring
2015-10-21 Alexis HetuTextureSize implementation
2015-09-30 Alexis HetuMatrix determinant and inverse implementation
2015-08-28 Alexis HetuHandling new opcodes in PixelProgram and VertexProgram
2015-08-28 Alexis HetuNew opcodes for integer operations
2015-06-25 Alexis HetuFixed crash using uniforms as indices
2015-05-15 Nicolas CapensAnalyze the shader for define instructions.
2015-04-20 Alexis HetuConnecting the dots for some built-in functions
2014-11-26 Alexis HetuFixed Fractal shader
2014-11-26 Alexis HetuFixed signed/unsigned types comparison
2014-11-21 Alexis HetuMore warnings fixed
2014-05-07 Nicolas CapensOnly apply the enable mask on instructions requiring...
2014-05-06 John BaumanUpdate to June 11 2013 code drop.
2014-05-06 John BaumanAdd SwiftShader dump from Feb 6 2013
2014-05-06 John BaumanUpdate SwiftShader to April code dump.
2014-05-06 John BaumanAdd SwiftShader source to repo