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gl_VertexID implementation
[android-x86/external-swiftshader.git]
/
src
/
Shader
/
Shader.cpp
2017-07-27
Alexis Hetu
gl_VertexID implementation
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2017-05-05
Nicolas Capens
Fixed -1 to implicitly unsigned char narrowing error.
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2017-05-03
Nicolas Capens
Add Subzero as a Git subtree.
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2017-02-07
Nicolas Capens
Fix predicating instructions before return in loops.
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2016-06-23
Alexis Hetu
Fixed Windows warnings
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2016-05-20
Nicolas Capens
Make the number of vertex outputs configurable.
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2016-05-16
Alexis Hetu
Switch implementation
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2016-05-11
Nicolas Capens
Apply the Apache 2.0 license.
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2016-03-18
Alexis Hetu
Fixed some unary operators
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2016-02-10
Alexis Hetu
Removed some unnecessary instructions from programs
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2016-01-15
Nicolas Capens
Remove redundant shader instructions.
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2016-01-12
Nicolas Capens
Fix signed/unsigned comparison warnings.
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2016-01-09
Nicolas Capens
Add default switch cases.
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2016-01-09
Nicolas Capens
Fix potentially uninitialized variables.
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2015-12-02
Alexis Hetu
Texture function refactoring
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2015-10-21
Alexis Hetu
TextureSize implementation
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2015-09-30
Alexis Hetu
Matrix determinant and inverse implementation
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2015-08-28
Alexis Hetu
Handling new opcodes in PixelProgram and VertexProgram
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2015-08-28
Alexis Hetu
New opcodes for integer operations
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2015-06-25
Alexis Hetu
Fixed crash using uniforms as indices
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2015-05-15
Nicolas Capens
Analyze the shader for define instructions.
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2015-04-20
Alexis Hetu
Connecting the dots for some built-in functions
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2014-11-26
Alexis Hetu
Fixed Fractal shader
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2014-11-26
Alexis Hetu
Fixed signed/unsigned types comparison
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2014-11-21
Alexis Hetu
More warnings fixed
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2014-05-07
Nicolas Capens
Only apply the enable mask on instructions requiring...
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2014-05-06
John Bauman
Update to June 11 2013 code drop.
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2014-05-06
John Bauman
Add SwiftShader dump from Feb 6 2013
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2014-05-06
John Bauman
Update SwiftShader to April code dump.
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2014-05-06
John Bauman
Add SwiftShader source to repo
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