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gl_VertexID implementation
[android-x86/external-swiftshader.git] / src / Shader / VertexRoutine.hpp
2017-07-27 Alexis Hetugl_VertexID implementation
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2016-12-02 Nicolas CapensMake Reactor destination variables non-const.
2016-05-27 Nicolas CapensSupport frustum clipping against z = -1.
2016-05-20 Alexis HetuVertexRoutine code for Transform Feedback
2016-05-20 Nicolas CapensMake the number of vertex inputs configurable.
2016-05-20 Nicolas CapensMake the number of vertex outputs configurable.
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-01-25 Nicolas CapensMake vertex registers members of routine classes.
2016-01-25 Nicolas CapensMove parameter reading to a prototype constructor.
2016-01-25 Nicolas CapensEliminate redundant register set argument passing.
2016-01-25 Nicolas CapensDerive VertexRoutine from Function<>.
2015-06-12 Alexis HetuFixed some warnings
2015-06-08 Alexis HetuglInstanceID implementation
2014-05-06 Nicolas CapensFixed initializing the 'leave' enable mask on every...
2014-05-06 John BaumanUpdate to June 11 2013 code drop.
2014-05-06 John BaumanAdd SwiftShader dump from Feb 6 2013
2014-05-06 John BaumanUpdate SwiftShader to April code dump.
2014-05-06 John BaumanAdd SwiftShader source to repo