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Configure emacs for proper SwiftShader indentation.
[android-x86/external-swiftshader.git] / tests /
2015-03-11 Maxime GregoirelibGL Frustum implementation
2015-02-24 Alexis HetuAdding multisampling to texture3D test
2015-02-23 Maxime GregoireLibGL Simple cube test modification.
2015-02-11 Maxime GregoireOpenGL 2.1 Simple test cube application
2015-02-10 Alexis HetuFixed depth test for 3D texture test
2015-02-10 Alexis HetuAdding Texture3D support.
2015-01-22 Nicolas CapensRemove the Radiance compiler copy and use OpenGL's...
2014-12-08 Nicolas CapensCreate translator libraries for the Android Emulator...
2014-12-06 Nicolas CapensAdd Linux projects for Radiance.
2014-12-06 Nicolas CapensMerge libEGL into libRAD.
2014-12-06 Nicolas CapensFix compile errors.
2014-12-02 Nicolas CapensImplement a Radiance prototype.
2014-11-21 Nicolas CapensSwitch from GCC to Clang.
2014-11-21 Nicolas CapensFix 32-bit builds of the sample app on Linux.
2014-11-17 Nicolas CapensFix eglGetDisplay(EGL_DEFAULT_DISPLAY) on Linux.
2014-11-17 Nicolas CapensAdd the OGLES2HelloTriangle sample to the Linux build.
2014-11-11 Nicolas CapensFix test sample launch environment.
2014-11-03 Nicolas CapensInitialize RAD using EGL instead of GLUT.
2014-11-03 Nicolas CapensAdded HelloRAD test sample.
2014-10-29 Nicolas CapensAdd the BasicTnL PowerVR sample.
2014-06-06 Nicolas CapensAdd the DisplacementMap PowerVR sample.
2014-06-06 Nicolas CapensAdd the ChameleonMan PowerVR sample.
2014-06-06 Nicolas CapensAdd the HelloAPI PowerVR sample.