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Expose surfaceless context extension strings
2018-03-27
Alexis Hetu
Expose surfaceless context extension strings
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2018-03-26
Alexis Hetu
Allow Blitter::fastClear to directly write to external...
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2018-03-26
Alexis Hetu
Multisampled blitter clear fix
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2018-03-20
Alexis Hetu
Moving Chromium's version of the libraries first
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2018-03-20
Nicolas Capens
Add support for RGBA16F external images.
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2018-03-14
Alexis Hetu
GL_CHROMIUM_color_buffer_float_rgba extension support
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2018-03-08
Alexis Hetu
Build fix: Unit test code cleanup
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2018-03-08
Alexis Hetu
Added support for sampler2DRect in ESSL3
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2018-03-01
Alexis Hetu
Release surface on releaseTexImage
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2018-02-28
Alexis Hetu
Texture rectangle related fixes and associated tests
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2018-02-26
Nicolas Capens
Fix glCopyTexImage support for BGRA color buffers.
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2018-02-08
Alexis Hetu
Fuzzer fix
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2018-02-07
Alexis Hetu
Use of uninitialized value fixed
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2018-02-06
Alexis Hetu
Fragment output fix
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2018-02-05
Alexis Hetu
Fragment output location fix
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2018-02-01
Alexis Hetu
Unsigned int GLSL parsing fixed
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2018-02-01
Alexis Hetu
Primitive restart fixed
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2018-02-01
Alexis Hetu
Added missing entry from GL_ARB_texture_rectangle
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2018-02-01
Alexis Hetu
Fixed warnings treated as errors
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2018-02-01
Alexis Hetu
Construct non matrices from matrix in GLSL
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2018-02-01
Alexis Hetu
Row major matrix packing fix
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2018-02-01
Alexis Hetu
Texture Rectangle implementation
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2018-02-01
Alexis Hetu
Support for fragment output location
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2018-01-31
Alexis Hetu
Flex update
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2018-01-24
Alexis Hetu
UNIFORM_BUFFER_OFFSET_ALIGNMENT set to 4
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2018-01-16
Alexis Hetu
createDepthStencilSurface stencil fix
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2018-01-16
Alexis Hetu
Maximum call stack depth increase
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2018-01-15
Alexis Hetu
eglWaitClient, eglWaitGL and eglWaitNative implementation
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2018-01-12
Alexis Hetu
GLSL mix implementation
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2018-01-12
Alexis Hetu
Remove GL_APPLE_texture_format_BGRA8888 from gl strings
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2018-01-10
Alexis Hetu
Fixed more BGRA failures
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2018-01-10
Alexis Hetu
Restore BGRA support
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2018-01-10
Alexis Hetu
Build fix
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2018-01-09
Alexis Hetu
Filtering fix for out of bounds blit
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2018-01-09
Alexis Hetu
Fix sRGB linear filtering in blitter
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2018-01-09
Alexis Hetu
Structure field type validation
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2018-01-05
Alexis Hetu
Uniform block instance name validation
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2018-01-05
Alexis Hetu
Allow blitting with out of bounds source coordinates
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2018-01-05
Alexis Hetu
Error messages for uniform block validation
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2018-01-05
Alexis Hetu
Varying interpolation qualifier check
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2018-01-04
Alexis Hetu
Sampler allocation fix
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2018-01-03
Alexis Hétu
Revert "Fixed sampler allocation"
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2017-12-21
Alexis Hetu
Fixed flatshading for triangle strip and triangle fan
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2017-12-20
Alexis Hetu
Fixed sampler allocation
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2017-12-19
Alexis Hetu
Fixed program binary failure
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2017-12-18
Alexis Hetu
ETC2 RGBA fix
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2017-12-18
Alexis Hetu
convert_float_int fix
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2017-12-18
Alexis Hetu
Preprocessor update from ANGLE
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2017-12-18
Alexis Hetu
Fixed EAC failures
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2017-12-13
Alexis Hetu
Default drawBuffer/readBuffer for non default Framebuffer
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2017-12-12
Alexis Hetu
Fixed GL_VERTEX_ATTRIB_ARRAY_INTEGER queries
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2017-12-12
Alexis Hetu
Fixed first-class arrays
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2017-12-12
Alexis Hetu
New default vertex attribute size
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2017-12-07
Alexis Hetu
Rename version to shaderModel
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2017-12-07
Alexis Hetu
Allow out of bounds coordinates in glBlitFramebuffer
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2017-12-06
Alexis Hetu
Minor C++11 code cleanup
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2017-12-06
Alexis Hetu
Fix attribute location binding
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2017-12-04
Alexis Hetu
glGenerateMipmap validation
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2017-12-04
Alexis Hetu
Update to number of allowed shader inputs/outputs for...
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2017-12-01
Alexis Hetu
Program related validation
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2017-12-01
Alexis Hetu
Allow Predator to find the right component
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2017-11-28
Alexis Hetu
Removed error from extraneous matrix packing qualifier
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2017-11-28
Alexis Hetu
Added missing case to ConvertRenderbufferFormat
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2017-11-28
Alexis Hetu
Increased maximum token size
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2017-11-23
Alexis Hetu
Added validation to shader related functions
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2017-11-22
Alexis Hetu
Fixed glFlushMappedBufferRange validation
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2017-11-22
Alexis Hetu
Framebuffer related validity checks
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2017-11-22
Alexis Hetu
glGenerateMipmap validation
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2017-11-22
Alexis Hetu
glCompressedTexSub* validation fixes
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2017-11-17
Alexis Hetu
Pixel unpack buffer validation follow up
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2017-11-17
Alexis Hetu
Fixed signed/unsigned mismatch
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2017-11-17
Alexis Hetu
Depth related fixes
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2017-11-17
Alexis Hetu
Pixel unpack buffer validation
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2017-11-15
Alexis Hetu
Fix glDeleteSync validation
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2017-11-15
Alexis Hetu
glVertexAttribPointer validation
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2017-11-15
Alexis Hetu
Allow multiple query types simultaneously
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2017-11-14
Alexis Hetu
Buffer mapping state validation fixes
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2017-11-14
Alexis Hetu
arcsin/arccos/arctan precision fix
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2017-11-14
Alexis Hetu
Hide ASTC support
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2017-11-14
Alexis Hetu
Prevent mapped buffers from getting mapped again
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2017-11-14
Alexis Hetu
High precision implementation for sin/cos/tan
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2017-11-14
Alexis Hetu
Fix for glBindTransformFeedback and glDeleteTransformFeedbacks
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2017-11-14
Alexis Hetu
Precision fix for inversesqrt.
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2017-11-14
Alexis Hetu
Fixes for exp and log functions
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2017-11-10
Alexis Hetu
isnan and isinf implementation
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2017-11-07
Alexis Hetu
Fixed Vertex Array Objects
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2017-11-03
Alexis Hetu
Struct varyings implementation
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2017-11-02
Alexis Hetu
Prevent initializing outline edges to out of bound...
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2017-10-30
Alexis Hetu
Support for gl_MaxDrawBuffers in OpenGL ES 3.0
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2017-10-30
Alexis Hetu
Switching MacOS to use Subzero
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2017-10-26
Alexis Hetu
Data race fix
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2017-10-26
Alexis Hetu
Primitive restart implementation
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2017-10-19
Alexis Hetu
Update the Windows Target Platform Version
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2017-10-06
Alexis Hetu
Do not assign a location to uniform block members
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2017-10-03
Alexis Hetu
Fix for 3D texture sampling
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2017-10-03
Alexis Hetu
Adding support for more format/internalformat combinations
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2017-10-02
Alexis Hetu
Fix for integer modulo operations
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2017-09-29
Alexis Hetu
Prevent division by 0
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2017-09-29
Alexis Hetu
Handle WindowSurface::checkForResize() errors gracefully
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2017-09-27
Alexis Hetu
Fixed crash in Renderer
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