void gatherLayerTextures();
void gatherTextures();
bool layerTexturesRemain() { return m_layerTexturesRemain; }
+ void gatherTexturesNumbers(int* nbTextures, int* nbAllocatedTextures,
+ int* nbLayerTextures, int* nbAllocatedLayerTextures);
BaseTileTexture* getAvailableTexture(BaseTile* owner);