void Lookup3GammaFontRenderer::clear() {
for (int i = 0; i < kGammaCount; i++) {
- mRenderers[i].release();
+ mRenderers[i].reset(nullptr);
}
}
if (count <= 1 || min < 0) return;
- mRenderers[min].release();
+ mRenderers[min].reset(nullptr);
// Also eliminate the caches for large glyphs, as they consume significant memory
for (int i = 0; i < kGammaCount; ++i) {