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Encoding: H264 uses the GPU to construct the PAK obj command on Gen8+
authorZhao Yakui <yakui.zhao@intel.com>
Mon, 30 May 2016 13:55:59 +0000 (09:55 -0400)
committerXiang, Haihao <haihao.xiang@intel.com>
Mon, 22 Aug 2016 04:08:56 +0000 (12:08 +0800)
commit4b6ec732769ef057bd013062303e951d01182208
tree0a0b1c6e8d22161644f2144639543b1be83533f6
parent572cca30765b28c199fd676510dad45d25dda930
Encoding: H264 uses the GPU to construct the PAK obj command on Gen8+

This is helpful to reduce the waiting time when preparing the command
buffer of PAK object.

Signed-off-by: Zhao Yakui <yakui.zhao@intel.com>
(cherry picked from commit 7b823b8fe7d3d4b166852b8714abe52d4344d0fc)
src/gen8_mfc.c
src/shaders/utils/Makefile.am
src/shaders/utils/mfc_batchbuffer_hsw.g8a [new file with mode: 0644]
src/shaders/utils/mfc_batchbuffer_hsw.g8b [new file with mode: 0644]
src/shaders/utils/mfc_batchbuffer_hsw.g9a [new file with mode: 0644]
src/shaders/utils/mfc_batchbuffer_hsw.g9b [new file with mode: 0644]