float scaleImageY = mImageBounds.height() / (float) image.getHeight();
mShaderMatrix.preScale(scaleImageX, scaleImageY);
mMaskPaint.reset();
- mMaskPaint.setShader(createShader(image));
- mMaskPaint.getShader().setLocalMatrix(mShaderMatrix);
+ Shader maskShader = createShader(image);
+ maskShader.setLocalMatrix(mShaderMatrix);
+ mMaskPaint.setShader(maskShader);
drawShadow(canvas, mImageBounds); // as needed
canvas.drawBitmap(previousImage, m, mPaint);