using System;
using System.Collections.Generic;
using System.Drawing;
using System.Text;
using System.Text.RegularExpressions;
using Vintagestory.API.Client;
using Vintagestory.API.Common;
using Vintagestory.API.Common.Entities;
using Vintagestory.API.Config;
using Vintagestory.API.MathTools;
using Vintagestory.GameContent;
namespace Automap
{
public static class DefaultDesignators
{
public static BlockDesignator Roads =
new BlockDesignator(
new AssetLocation("game", "stonepath"),
Color.Yellow,
EnumBlockMaterial.Gravel
);
public static BlockDesignator GroundSigns =
new BlockDesignator(
new AssetLocation("game", "sign-ground"),
Color.Teal,
EnumBlockMaterial.Wood,
DecodeSign
);
public static BlockDesignator WallSigns =
new BlockDesignator(
new AssetLocation("game", "sign-wall"),
Color.Teal,
EnumBlockMaterial.Wood,
DecodeSign
);
public static BlockDesignator PostSigns =
new BlockDesignator(
new AssetLocation("game", "signpost"),
Color.Teal,
EnumBlockMaterial.Wood,
DecodePostSign
);
public static BlockDesignator Translocators =
new BlockDesignator(
new AssetLocation("game", "statictranslocator-normal"),
Color.SteelBlue,
EnumBlockMaterial.Metal,
DecodeTranslocator
);
public static EntityDesignator Traders =
new EntityDesignator(
new AssetLocation("game", "humanoid-trader"),
Color.LightGoldenrodYellow,
EnumEntityState.Active,
KeepTrackOfMerchant
);
///
/// Not just blocks, but block-entities as well!
///
/// The block designators.
public static List DefaultBlockDesignators()
{
return new List{
DefaultDesignators.Roads,
DefaultDesignators.GroundSigns,
DefaultDesignators.WallSigns,
DefaultDesignators.PostSigns,
DefaultDesignators.Translocators,
};
}
public static List DefaultEntityDesignators()
{
return new List{
DefaultDesignators.Traders,
};
}
#region Designators
internal static void DecodeSign(ICoreClientAPI clientAPI, PointsOfInterest poi, BlockPos posn, Block block)
{
#if DEBUG
clientAPI.Logger.VerboseDebug("Sign Designator Invoked!");
#endif
//sign Text into a POI field...
BlockEntitySign signEntity = clientAPI.World.BlockAccessor.GetBlockEntity(posn) as BlockEntitySign;
if (signEntity != null && !String.IsNullOrEmpty(signEntity.text))
{
poi.AddReplace(
new PointOfInterest
{
Name = "Sign",
PrettyLocation = posn.PrettyCoords(clientAPI),
Location = posn.Copy(),
Notes = signEntity.text,
Timestamp = DateTime.UtcNow,
}
);
}
}
internal static void DecodePostSign(ICoreClientAPI clientAPI, PointsOfInterest poi, BlockPos posn, Block block)
{
#if DEBUG
clientAPI.Logger.VerboseDebug("Post-sign Designator Invoked!");
#endif
//sign post Text into a POI field...
BlockEntitySignPost signEntity = clientAPI.World.BlockAccessor.GetBlockEntity(posn) as BlockEntitySignPost;
if (signEntity != null && signEntity.textByCardinalDirection?.Length > 0)
{
poi.AddReplace(
new PointOfInterest
{
Name = "Signpost",
PrettyLocation = posn.PrettyCoords(clientAPI),
Location = posn.Copy(),
Notes = string.Join(",", signEntity.textByCardinalDirection),
Timestamp = DateTime.UtcNow,
}
);
}
}
internal static void KeepTrackOfMerchant(ICoreClientAPI clientAPI, EntitiesOfInterest poi, BlockPos posn, Entity entity)
{
//clientAPI.Logger.VerboseDebug("Trader: {0} @ {1}", entity.GetName(), posn);
var traderJoe = entity as EntityTrader;
var traderName = entity.GetBehavior()?.DisplayName;
string code;
// this makes me ill
switch (entity.Code.Path) {
case "humanoid-trader-artisan":
code = "{0} the artisan";
break;
case "humanoid-trader-treasurehunter":
code = "{0} the treasure hunter";
break;
case "humanoid-trader-buildmaterials":
code = "{0} the building materials trader";
break;
case "humanoid-trader-clothing":
code = "{0} the clothing merchant";
break;
case "humanoid-trader-commodities":
code = "{0} the commodities merchant";
break;
case "humanoid-trader-foods":
code = "{0} the foods supplier";
break;
case "humanoid-trader-furniture":
code = "{0} the furniture trader";
break;
case "humanoid-trader-luxuries":
code = "{0} the luxuries merchant";
break;
case "humanoid-trader-survivalgoods":
code = "{0} the survival goods supplier";
break;
default:
code = "";
break;
}
var message = string.Format(code, traderName);
if (traderJoe.TradeProps != null)
{
message += $" - Gears: {traderJoe.TradeProps.Money}, ";
}
poi.AddReplace(new EntityOfInterest
{
Name = "Trader",
PrettyLocation = posn.PrettyCoords(clientAPI),
Location = posn.Copy(),
Notes = message,
Timestamp = DateTime.UtcNow,
EntityId = entity.EntityId
});
}
internal static void DecodeTranslocator(ICoreClientAPI clientAPI, PointsOfInterest poi, BlockPos posn, Block block)
{
#if DEBUG
clientAPI.Logger.VerboseDebug("TRANSLOCATOR Designator Invoked!");
#endif
//Where to? and from!
BlockEntityStaticTranslocator te = clientAPI.World.BlockAccessor.GetBlockEntity(posn) as BlockEntityStaticTranslocator;
if (te != null)
{
//FIXME: Delayed rescan ?
StringBuilder textTarget = new StringBuilder();
//translocatorEntity.GetBlockInfo(clientAPI.World.Player, textTarget);
textTarget.Append(te.FullyRepaired ? "Functional, " : "Broken, ");
textTarget.Append(te.Activated ? "Online, " : "Offline, ");
textTarget.Append(" Target: [ ");
textTarget.Append(te.TargetLocation != null ? "Set ]" : "Invalid ]");//Or ABS coords?
textTarget.AppendFormat(", Range ({0} ~ {1})", te.MinTeleporterRangeInBlocks, te.MaxTeleporterRangeInBlocks);
poi.AddReplace(
new PointOfInterest
{
Name = "Translocator",
PrettyLocation = posn.PrettyCoords(clientAPI),
Location = posn.Copy(),
Notes = textTarget.ToString(),
Timestamp = DateTime.UtcNow,
Destination = te.TargetLocation != null ? new BlockPosJson(te.TargetLocation.Copy()) : null
}
);
}
}
#endregion
}
}