using System;
using Vintagestory.API.Client;
using Vintagestory.API.Common;
using Vintagestory.API.Datastructures;
namespace Automap
{
public class AutomapGUIDialog : GuiDialog
{
public const string _automapControlPanelKey = "automapControlPanelKey";
private const string _statusTextKey = @"txtStatus";
private ILogger Logger;
private long dashTickHandle;
public override string ToggleKeyCombinationCode {
get
{
return _automapControlPanelKey;
}
}
private uint totalShards, voidShards, changesThisTick;
private RunState lastState;
public AutomapGUIDialog(ICoreClientAPI capi,AutomapSystem ams) : base(capi)
{
Logger = capi.Logger;
SetupDialog( );
capi.Event.RegisterEventBusListener(AutomapStatusMsg, 1.0D, AutomapSystem.AutomapStatusEventKey);
}
//Event for GUI status display
private void SetupDialog( )
{
ElementBounds dialogBounds = ElementStdBounds.AutosizedMainDialog.WithAlignment(EnumDialogArea.CenterMiddle);
ElementBounds textBounds = ElementBounds.Fixed(0, 40, 500, 300);
ElementBounds bgBounds = ElementBounds.Fill.WithFixedPadding(GuiStyle.ElementToDialogPadding);
bgBounds.BothSizing = ElementSizing.FitToChildren;
bgBounds.WithChildren(textBounds);
ElementBounds toggleBounds = textBounds.CopyOffsetedSibling(3, 64, 5, 2);
toggleBounds.fixedHeight = 24;
toggleBounds.fixedWidth = 64;
ElementBounds txtStatusBounds = textBounds.CopyOffsetedSibling(0, 26, 2, 4);
txtStatusBounds.fixedHeight = 16;
txtStatusBounds.percentWidth = 1;
this.SingleComposer = capi.Gui.CreateCompo("automapControlPanel", dialogBounds)
.AddShadedDialogBG(bgBounds)
.AddDialogTitleBar("Automap Controls", OnTitleBarCloseClicked)
.AddStaticText("Configure Automap settings:", CairoFont.WhiteDetailText( ), textBounds)
.AddToggleButton("Run", CairoFont.ButtonText( ), RunToggle, toggleBounds, "btnRun")
.AddDynamicText("Idle.", CairoFont.WhiteSmallText( ).WithFontSize(12), EnumTextOrientation.Left, txtStatusBounds, _statusTextKey)
.Compose( );
//Controls for ALL Block & Entity Designators (Enable/Disable)
//_automapSystem.BlockID_Designators
//_automapSystem.Entity_Designators
//Renderer selection
//Message verbosity? Speed?
//A Button to add POI - notes manually (when AM running)
}
private void OnTitleBarCloseClicked( )
{
TryClose( );
}
///
/// Toggle Automap from/to RUN state
///
/// The toggle.
/// Run.
internal void RunToggle(bool toggle)
{
Logger.VerboseDebug("Dialog Changed; [ Automap Enabled: {0} ]", toggle);
var statusText = this.SingleComposer.GetDynamicText(_statusTextKey);
statusText.SetNewText($"State: {(toggle? "Run": "Halt" )}, Total: ?, Nulls: 0 " );
if (toggle) {
dashTickHandle = capi.Event.RegisterGameTickListener(UpdateDashDisplay, 6001);
}
else {
capi.Event.UnregisterGameTickListener(dashTickHandle);
}
CommandData cmd = new CommandData(toggle ? RunState.Run : RunState.Stop);
capi.Event.PushEvent(AutomapSystem.AutomapCommandEventKey, cmd);
}
private void AutomapStatusMsg(string eventName, ref EnumHandling handling, IAttribute data)
{
Logger.VerboseDebug("MsgBus RX: AutomapStatusMsg");
StatusData realData = data as StatusData;
totalShards = realData.TotalUpdates;
voidShards = realData.VoidChunks;
changesThisTick = realData.Delta;
lastState = realData.CurrentState;
}
private void UpdateDashDisplay(float delay )
{
var statusText = this.SingleComposer.GetDynamicText(_statusTextKey);
statusText.SetNewText($"State: {lastState}, Total: {totalShards}, Delta: {changesThisTick} Nulls: {voidShards} ");
}
}
}