// Copyright 2012 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package ssh import ( "io" "sync" ) // buffer provides a linked list buffer for data exchange // between producer and consumer. Theoretically the buffer is // of unlimited capacity as it does no allocation of its own. type buffer struct { // protects concurrent access to head, tail and closed *sync.Cond head *element // the buffer that will be read first tail *element // the buffer that will be read last closed bool } // An element represents a single link in a linked list. type element struct { buf []byte next *element } // newBuffer returns an empty buffer that is not closed. func newBuffer() *buffer { e := new(element) b := &buffer{ Cond: newCond(), head: e, tail: e, } return b } // write makes buf available for Read to receive. // buf must not be modified after the call to write. func (b *buffer) write(buf []byte) { b.Cond.L.Lock() e := &element{buf: buf} b.tail.next = e b.tail = e b.Cond.Signal() b.Cond.L.Unlock() } // eof closes the buffer. Reads from the buffer once all // the data has been consumed will receive os.EOF. func (b *buffer) eof() error { b.Cond.L.Lock() b.closed = true b.Cond.Signal() b.Cond.L.Unlock() return nil } // Read reads data from the internal buffer in buf. Reads will block // if no data is available, or until the buffer is closed. func (b *buffer) Read(buf []byte) (n int, err error) { b.Cond.L.Lock() defer b.Cond.L.Unlock() for len(buf) > 0 { // if there is data in b.head, copy it if len(b.head.buf) > 0 { r := copy(buf, b.head.buf) buf, b.head.buf = buf[r:], b.head.buf[r:] n += r continue } // if there is a next buffer, make it the head if len(b.head.buf) == 0 && b.head != b.tail { b.head = b.head.next continue } // if at least one byte has been copied, return if n > 0 { break } // if nothing was read, and there is nothing outstanding // check to see if the buffer is closed. if b.closed { err = io.EOF break } // out of buffers, wait for producer b.Cond.Wait() } return }