// Copyright ©2016 The Gonum Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. //+build !noasm,!appengine #include "textflag.h" // MOVSHDUP X3, X2 #define MOVSHDUP_X3_X2 BYTE $0xF3; BYTE $0x0F; BYTE $0x16; BYTE $0xD3 // MOVSLDUP X3, X3 #define MOVSLDUP_X3_X3 BYTE $0xF3; BYTE $0x0F; BYTE $0x12; BYTE $0xDB // ADDSUBPS X2, X3 #define ADDSUBPS_X2_X3 BYTE $0xF2; BYTE $0x0F; BYTE $0xD0; BYTE $0xDA // MOVSHDUP X5, X4 #define MOVSHDUP_X5_X4 BYTE $0xF3; BYTE $0x0F; BYTE $0x16; BYTE $0xE5 // MOVSLDUP X5, X5 #define MOVSLDUP_X5_X5 BYTE $0xF3; BYTE $0x0F; BYTE $0x12; BYTE $0xED // ADDSUBPS X4, X5 #define ADDSUBPS_X4_X5 BYTE $0xF2; BYTE $0x0F; BYTE $0xD0; BYTE $0xEC // MOVSHDUP X7, X6 #define MOVSHDUP_X7_X6 BYTE $0xF3; BYTE $0x0F; BYTE $0x16; BYTE $0xF7 // MOVSLDUP X7, X7 #define MOVSLDUP_X7_X7 BYTE $0xF3; BYTE $0x0F; BYTE $0x12; BYTE $0xFF // ADDSUBPS X6, X7 #define ADDSUBPS_X6_X7 BYTE $0xF2; BYTE $0x0F; BYTE $0xD0; BYTE $0xFE // MOVSHDUP X9, X8 #define MOVSHDUP_X9_X8 BYTE $0xF3; BYTE $0x45; BYTE $0x0F; BYTE $0x16; BYTE $0xC1 // MOVSLDUP X9, X9 #define MOVSLDUP_X9_X9 BYTE $0xF3; BYTE $0x45; BYTE $0x0F; BYTE $0x12; BYTE $0xC9 // ADDSUBPS X8, X9 #define ADDSUBPS_X8_X9 BYTE $0xF2; BYTE $0x45; BYTE $0x0F; BYTE $0xD0; BYTE $0xC8 // func AxpyInc(alpha complex64, x, y []complex64, n, incX, incY, ix, iy uintptr) TEXT ·AxpyInc(SB), NOSPLIT, $0 MOVQ x_base+8(FP), SI // SI = &x MOVQ y_base+32(FP), DI // DI = &y MOVQ n+56(FP), CX // CX = n CMPQ CX, $0 // if n==0 { return } JE axpyi_end MOVQ ix+80(FP), R8 // R8 = ix MOVQ iy+88(FP), R9 // R9 = iy LEAQ (SI)(R8*8), SI // SI = &(x[ix]) LEAQ (DI)(R9*8), DI // DI = &(y[iy]) MOVQ DI, DX // DX = DI // Read/Write pointers MOVQ incX+64(FP), R8 // R8 = incX SHLQ $3, R8 // R8 *= sizeof(complex64) MOVQ incY+72(FP), R9 // R9 = incY SHLQ $3, R9 // R9 *= sizeof(complex64) MOVSD alpha+0(FP), X0 // X0 = { 0, 0, imag(a), real(a) } MOVAPS X0, X1 SHUFPS $0x11, X1, X1 // X1 = { 0, 0, real(a), imag(a) } MOVAPS X0, X10 // Copy X0 and X1 for pipelining MOVAPS X1, X11 MOVQ CX, BX ANDQ $3, CX // CX = n % 4 SHRQ $2, BX // BX = floor( n / 4 ) JZ axpyi_tail // if BX == 0 { goto axpyi_tail } axpyi_loop: // do { MOVSD (SI), X3 // X_i = { imag(x[i+1]), real(x[i+1]) } MOVSD (SI)(R8*1), X5 LEAQ (SI)(R8*2), SI // SI = &(SI[incX*2]) MOVSD (SI), X7 MOVSD (SI)(R8*1), X9 // X_(i-1) = { imag(x[i]), imag(x[i]) } MOVSHDUP_X3_X2 MOVSHDUP_X5_X4 MOVSHDUP_X7_X6 MOVSHDUP_X9_X8 // X_i = { real(x[i]), real(x[i]) } MOVSLDUP_X3_X3 MOVSLDUP_X5_X5 MOVSLDUP_X7_X7 MOVSLDUP_X9_X9 // X_(i-1) = { real(a) * imag(x[i]), imag(a) * imag(x[i]) } // X_i = { imag(a) * real(x[i]), real(a) * real(x[i]) } MULPS X1, X2 MULPS X0, X3 MULPS X11, X4 MULPS X10, X5 MULPS X1, X6 MULPS X0, X7 MULPS X11, X8 MULPS X10, X9 // X_i = { // imag(result[i]): imag(a)*real(x[i]) + real(a)*imag(x[i]), // real(result[i]): real(a)*real(x[i]) - imag(a)*imag(x[i]), // } ADDSUBPS_X2_X3 ADDSUBPS_X4_X5 ADDSUBPS_X6_X7 ADDSUBPS_X8_X9 // X_i = { imag(result[i]) + imag(y[i]), real(result[i]) + real(y[i]) } MOVSD (DX), X2 MOVSD (DX)(R9*1), X4 LEAQ (DX)(R9*2), DX // DX = &(DX[incY*2]) MOVSD (DX), X6 MOVSD (DX)(R9*1), X8 ADDPS X2, X3 ADDPS X4, X5 ADDPS X6, X7 ADDPS X8, X9 MOVSD X3, (DI) // y[i] = X_i MOVSD X5, (DI)(R9*1) LEAQ (DI)(R9*2), DI // DI = &(DI[incDst]) MOVSD X7, (DI) MOVSD X9, (DI)(R9*1) LEAQ (SI)(R8*2), SI // SI = &(SI[incX*2]) LEAQ (DX)(R9*2), DX // DX = &(DX[incY*2]) LEAQ (DI)(R9*2), DI // DI = &(DI[incDst]) DECQ BX JNZ axpyi_loop // } while --BX > 0 CMPQ CX, $0 // if CX == 0 { return } JE axpyi_end axpyi_tail: // do { MOVSD (SI), X3 // X_i = { imag(x[i+1]), real(x[i+1]) } MOVSHDUP_X3_X2 // X_(i-1) = { real(x[i]), real(x[i]) } MOVSLDUP_X3_X3 // X_i = { imag(x[i]), imag(x[i]) } // X_i = { imag(a) * real(x[i]), real(a) * real(x[i]) } // X_(i-1) = { real(a) * imag(x[i]), imag(a) * imag(x[i]) } MULPS X1, X2 MULPS X0, X3 // X_i = { // imag(result[i]): imag(a)*real(x[i]) + real(a)*imag(x[i]), // real(result[i]): real(a)*real(x[i]) - imag(a)*imag(x[i]), // } ADDSUBPS_X2_X3 // (ai*x1r+ar*x1i, ar*x1r-ai*x1i) // X_i = { imag(result[i]) + imag(y[i]), real(result[i]) + real(y[i]) } MOVSD (DI), X4 ADDPS X4, X3 MOVSD X3, (DI) // y[i] = X_i ADDQ R8, SI // SI += incX ADDQ R9, DI // DI += incY LOOP axpyi_tail // } while --CX > 0 axpyi_end: RET