// Copyright ©2016 The Gonum Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // +build !noasm,!appengine #include "textflag.h" // func L1NormInc(x []float64, n, incX int) (sum float64) TEXT ·L1NormInc(SB), NOSPLIT, $0 MOVQ x_base+0(FP), SI // SI = &x MOVQ n+24(FP), CX // CX = n MOVQ incX+32(FP), AX // AX = increment * sizeof( float64 ) SHLQ $3, AX MOVQ AX, DX // DX = AX * 3 IMULQ $3, DX PXOR X0, X0 // p_sum_i = 0 PXOR X1, X1 PXOR X2, X2 PXOR X3, X3 PXOR X4, X4 PXOR X5, X5 PXOR X6, X6 PXOR X7, X7 CMPQ CX, $0 // if CX == 0 { return 0 } JE absum_end MOVQ CX, BX ANDQ $7, BX // BX = n % 8 SHRQ $3, CX // CX = floor( n / 8 ) JZ absum_tail_start // if CX == 0 { goto absum_tail_start } absum_loop: // do { // p_sum = max( p_sum + x[i], p_sum - x[i] ) MOVSD (SI), X8 // X_i[0] = x[i] MOVSD (SI)(AX*1), X9 MOVSD (SI)(AX*2), X10 MOVSD (SI)(DX*1), X11 LEAQ (SI)(AX*4), SI // SI = SI + 4 MOVHPD (SI), X8 // X_i[1] = x[i+4] MOVHPD (SI)(AX*1), X9 MOVHPD (SI)(AX*2), X10 MOVHPD (SI)(DX*1), X11 ADDPD X8, X0 // p_sum_i += X_i ( positive values ) ADDPD X9, X2 ADDPD X10, X4 ADDPD X11, X6 SUBPD X8, X1 // p_sum_(i+1) -= X_i ( negative values ) SUBPD X9, X3 SUBPD X10, X5 SUBPD X11, X7 MAXPD X1, X0 // p_sum_i = max( p_sum_i, p_sum_(i+1) ) MAXPD X3, X2 MAXPD X5, X4 MAXPD X7, X6 MOVAPS X0, X1 // p_sum_(i+1) = p_sum_i MOVAPS X2, X3 MOVAPS X4, X5 MOVAPS X6, X7 LEAQ (SI)(AX*4), SI // SI = SI + 4 LOOP absum_loop // } while --CX > 0 // p_sum_0 = \sum_{i=1}^{3}( p_sum_(i*2) ) ADDPD X3, X0 ADDPD X5, X7 ADDPD X7, X0 // p_sum_0[0] = p_sum_0[0] + p_sum_0[1] MOVAPS X0, X1 SHUFPD $0x3, X0, X0 // lower( p_sum_0 ) = upper( p_sum_0 ) ADDSD X1, X0 CMPQ BX, $0 JE absum_end // if BX == 0 { goto absum_end } absum_tail_start: // Reset loop registers MOVQ BX, CX // Loop counter: CX = BX XORPS X8, X8 // X_8 = 0 absum_tail: // do { // p_sum += max( p_sum + x[i], p_sum - x[i] ) MOVSD (SI), X8 // X_8 = x[i] MOVSD X0, X1 // p_sum_1 = p_sum_0 ADDSD X8, X0 // p_sum_0 += X_8 SUBSD X8, X1 // p_sum_1 -= X_8 MAXSD X1, X0 // p_sum_0 = max( p_sum_0, p_sum_1 ) ADDQ AX, SI // i++ LOOP absum_tail // } while --CX > 0 absum_end: // return p_sum_0 MOVSD X0, sum+40(FP) RET