// Copyright ©2016 The Gonum Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // +build !noasm,!appengine #include "textflag.h" // func Div(dst, s []float64) TEXT ·Div(SB), NOSPLIT, $0 MOVQ dst_base+0(FP), DI // DI = &dst MOVQ dst_len+8(FP), CX // CX = len(dst) MOVQ s_base+24(FP), SI // SI = &s CMPQ s_len+32(FP), CX // CX = max( CX, len(s) ) CMOVQLE s_len+32(FP), CX CMPQ CX, $0 // if CX == 0 { return } JE div_end XORQ AX, AX // i = 0 MOVQ SI, BX ANDQ $15, BX // BX = &s & 15 JZ div_no_trim // if BX == 0 { goto div_no_trim } // Align on 16-bit boundary MOVSD (DI)(AX*8), X0 // X0 = dst[i] DIVSD (SI)(AX*8), X0 // X0 /= s[i] MOVSD X0, (DI)(AX*8) // dst[i] = X0 INCQ AX // ++i DECQ CX // --CX JZ div_end // if CX == 0 { return } div_no_trim: MOVQ CX, BX ANDQ $7, BX // BX = len(dst) % 8 SHRQ $3, CX // CX = floor( len(dst) / 8 ) JZ div_tail_start // if CX == 0 { goto div_tail_start } div_loop: // Loop unrolled 8x do { MOVUPS (DI)(AX*8), X0 // X0 = dst[i:i+1] MOVUPS 16(DI)(AX*8), X1 MOVUPS 32(DI)(AX*8), X2 MOVUPS 48(DI)(AX*8), X3 DIVPD (SI)(AX*8), X0 // X0 /= s[i:i+1] DIVPD 16(SI)(AX*8), X1 DIVPD 32(SI)(AX*8), X2 DIVPD 48(SI)(AX*8), X3 MOVUPS X0, (DI)(AX*8) // dst[i] = X0 MOVUPS X1, 16(DI)(AX*8) MOVUPS X2, 32(DI)(AX*8) MOVUPS X3, 48(DI)(AX*8) ADDQ $8, AX // i += 8 LOOP div_loop // } while --CX > 0 CMPQ BX, $0 // if BX == 0 { return } JE div_end div_tail_start: // Reset loop registers MOVQ BX, CX // Loop counter: CX = BX div_tail: // do { MOVSD (DI)(AX*8), X0 // X0 = dst[i] DIVSD (SI)(AX*8), X0 // X0 /= s[i] MOVSD X0, (DI)(AX*8) // dst[i] = X0 INCQ AX // ++i LOOP div_tail // } while --CX > 0 div_end: RET