// Copyright ©2015 The Gonum Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package mat import ( "gonum.org/v1/gonum/blas/blas64" ) const ( // regionOverlap is the panic string used for the general case // of a matrix region overlap between a source and destination. regionOverlap = "mat: bad region: overlap" // regionIdentity is the panic string used for the specific // case of complete agreement between a source and a destination. regionIdentity = "mat: bad region: identical" // mismatchedStrides is the panic string used for overlapping // data slices with differing strides. mismatchedStrides = "mat: bad region: different strides" ) // checkOverlap returns false if the receiver does not overlap data elements // referenced by the parameter and panics otherwise. // // checkOverlap methods return a boolean to allow the check call to be added to a // boolean expression, making use of short-circuit operators. func checkOverlap(a, b blas64.General) bool { if cap(a.Data) == 0 || cap(b.Data) == 0 { return false } off := offset(a.Data[:1], b.Data[:1]) if off == 0 { // At least one element overlaps. if a.Cols == b.Cols && a.Rows == b.Rows && a.Stride == b.Stride { panic(regionIdentity) } panic(regionOverlap) } if off > 0 && len(a.Data) <= off { // We know a is completely before b. return false } if off < 0 && len(b.Data) <= -off { // We know a is completely after b. return false } if a.Stride != b.Stride { // Too hard, so assume the worst. panic(mismatchedStrides) } if off < 0 { off = -off a.Cols, b.Cols = b.Cols, a.Cols } if rectanglesOverlap(off, a.Cols, b.Cols, a.Stride) { panic(regionOverlap) } return false } func (m *Dense) checkOverlap(a blas64.General) bool { return checkOverlap(m.RawMatrix(), a) } func (s *SymDense) checkOverlap(a blas64.General) bool { return checkOverlap(generalFromSymmetric(s.RawSymmetric()), a) } // generalFromSymmetric returns a blas64.General with the backing // data and dimensions of a. func generalFromSymmetric(a blas64.Symmetric) blas64.General { return blas64.General{ Rows: a.N, Cols: a.N, Stride: a.Stride, Data: a.Data, } } func (t *TriDense) checkOverlap(a blas64.General) bool { return checkOverlap(generalFromTriangular(t.RawTriangular()), a) } // generalFromTriangular returns a blas64.General with the backing // data and dimensions of a. func generalFromTriangular(a blas64.Triangular) blas64.General { return blas64.General{ Rows: a.N, Cols: a.N, Stride: a.Stride, Data: a.Data, } } func (v *VecDense) checkOverlap(a blas64.Vector) bool { mat := v.mat if cap(mat.Data) == 0 || cap(a.Data) == 0 { return false } off := offset(mat.Data[:1], a.Data[:1]) if off == 0 { // At least one element overlaps. if mat.Inc == a.Inc && len(mat.Data) == len(a.Data) { panic(regionIdentity) } panic(regionOverlap) } if off > 0 && len(mat.Data) <= off { // We know v is completely before a. return false } if off < 0 && len(a.Data) <= -off { // We know v is completely after a. return false } if mat.Inc != a.Inc { // Too hard, so assume the worst. panic(mismatchedStrides) } if mat.Inc == 1 || off&mat.Inc == 0 { panic(regionOverlap) } return false } // rectanglesOverlap returns whether the strided rectangles a and b overlap // when b is offset by off elements after a but has at least one element before // the end of a. off must be positive. a and b have aCols and bCols respectively. // // rectanglesOverlap works by shifting both matrices left such that the left // column of a is at 0. The column indexes are flattened by obtaining the shifted // relative left and right column positions modulo the common stride. This allows // direct comparison of the column offsets when the matrix backing data slices // are known to overlap. func rectanglesOverlap(off, aCols, bCols, stride int) bool { if stride == 1 { // Unit stride means overlapping data // slices must overlap as matrices. return true } // Flatten the shifted matrix column positions // so a starts at 0, modulo the common stride. aTo := aCols // The mod stride operations here make the from // and to indexes comparable between a and b when // the data slices of a and b overlap. bFrom := off % stride bTo := (bFrom + bCols) % stride if bTo == 0 || bFrom < bTo { // b matrix is not wrapped: compare for // simple overlap. return bFrom < aTo } // b strictly wraps and so must overlap with a. return true }