blocks := []*types.Block{}
indexBlock := &types.Block{}
if startBlock == nil {
- indexBlock = &types.Block{BlockHeader: types.BlockHeader{Nonce: uint64(rand.Uint32())}}
+ indexBlock = &types.Block{BlockHeader: types.BlockHeader{Version: uint64(rand.Uint32())}}
blocks = append(blocks, indexBlock)
} else {
indexBlock = startBlock
BlockHeader: types.BlockHeader{
Height: indexBlock.Height + 1,
PreviousBlockHash: indexBlock.Hash(),
- Nonce: uint64(rand.Uint32()),
+ Version: uint64(rand.Uint32()),
},
}
blocks = append(blocks, block)