* change interval
* update
* delete unused
}
func (s *StandbyNodeReward) Settlement() error {
}
func (s *StandbyNodeReward) Settlement() error {
- for height := s.startHeight; height <= s.endHeight; height += consensus.ActiveNetParams.RoundVoteBlockNums {
+ for height := s.startHeight + consensus.ActiveNetParams.RoundVoteBlockNums; height <= s.endHeight; height += consensus.ActiveNetParams.RoundVoteBlockNums {
if err := s.getStandbyNodeReward(height - consensus.ActiveNetParams.RoundVoteBlockNums); err != nil {
return err
}
if err := s.getStandbyNodeReward(height - consensus.ActiveNetParams.RoundVoteBlockNums); err != nil {
return err
}