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リポジトリ内改行コードのLFへの修正
[charactermanaj/CharacterManaJ.git] / src / main / java / charactermanaj / graphics / filters / ContrastTableFactory.java
index 89016c4..5cba751 100644 (file)
@@ -1,47 +1,47 @@
-package charactermanaj.graphics.filters;\r
-\r
-/**\r
- * コントラストの計算済みテーブルを用意する.<br>\r
- * 最大で255x3あれば足りる.<br>\r
- * \r
- * @author seraphy\r
- * \r
- */\r
-public class ContrastTableFactory implements TableFactory {\r
-\r
-       private float contrast = 1.f;\r
-       \r
-       public ContrastTableFactory() {\r
-               this(1.f);\r
-       }\r
-       \r
-       public ContrastTableFactory(float contrast) {\r
-               this.contrast = contrast;\r
-       }\r
-       \r
-       public int[][] createTable() {\r
-               int[] table = new int[256];\r
-               for (int level = 0; level <= 255; level++) {\r
-                       float f = level / 255.f;\r
-                       f = getContrast(f);\r
-                       int c = (int)(f * 256);\r
-                       if (c > 255) {\r
-                               c = 255;\r
-                       } else if (c < 0) {\r
-                               c = 0;\r
-                       }\r
-                       table[level] = c;\r
-               }\r
-\r
-               int[][] tables = new int[3][];\r
-               for (int idx = 0; idx < 3; idx++) {\r
-                       tables[idx] = table;\r
-               }\r
-               return tables;\r
-       }\r
-       \r
-       protected float getContrast(float f) {\r
-               return (f - 0.5f) * contrast + 0.5f;\r
-       }\r
-       \r
-}\r
+package charactermanaj.graphics.filters;
+
+/**
+ * コントラストの計算済みテーブルを用意する.<br>
+ * 最大で255x3あれば足りる.<br>
+ * 
+ * @author seraphy
+ * 
+ */
+public class ContrastTableFactory implements TableFactory {
+
+       private float contrast = 1.f;
+       
+       public ContrastTableFactory() {
+               this(1.f);
+       }
+       
+       public ContrastTableFactory(float contrast) {
+               this.contrast = contrast;
+       }
+       
+       public int[][] createTable() {
+               int[] table = new int[256];
+               for (int level = 0; level <= 255; level++) {
+                       float f = level / 255.f;
+                       f = getContrast(f);
+                       int c = (int)(f * 256);
+                       if (c > 255) {
+                               c = 255;
+                       } else if (c < 0) {
+                               c = 0;
+                       }
+                       table[level] = c;
+               }
+
+               int[][] tables = new int[3][];
+               for (int idx = 0; idx < 3; idx++) {
+                       tables[idx] = table;
+               }
+               return tables;
+       }
+       
+       protected float getContrast(float f) {
+               return (f - 0.5f) * contrast + 0.5f;
+       }
+       
+}