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[chemicraft/ChemiCraftNext.git] / src / asia / tcrs / ccnp / chemicraftnext / base / render / RenderAtomsGrenade.java
diff --git a/src/asia/tcrs/ccnp/chemicraftnext/base/render/RenderAtomsGrenade.java b/src/asia/tcrs/ccnp/chemicraftnext/base/render/RenderAtomsGrenade.java
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+package asia.tcrs.ccnp.chemicraftnext.base.render;
+
+import net.minecraft.client.renderer.Tessellator;
+import net.minecraft.client.renderer.entity.Render;
+import net.minecraft.entity.Entity;
+
+import org.lwjgl.opengl.GL11;
+import org.lwjgl.opengl.GL12;
+
+import asia.tcrs.ccnp.chemicraftnext.base.entity.EntityAtomsGrenade;
+import asia.tcrs.ccnp.chemicraftnext.core.ChemiCraftCore;
+
+import cpw.mods.fml.relauncher.Side;
+import cpw.mods.fml.relauncher.SideOnly;
+
+/**
+ * 手榴弾のRenderクラスです
+ * @author mozipi
+ */
+@SideOnly(Side.CLIENT)
+public class RenderAtomsGrenade extends Render {
+
+       private float field_77002_a;
+
+       public RenderAtomsGrenade(float par1) {
+               this.field_77002_a = par1;
+       }
+
+       public void doRenderAtomsGrenade(EntityAtomsGrenade par1AtomGrenade, double par2, double par4, double par6, float par8, float par9) {
+               this.loadTexture(ChemiCraftCore.instance.BASE_PATH + "/items/atoms_grenade.png");
+               GL11.glPushMatrix();
+               GL11.glTranslatef((float)par2, (float)par4, (float)par6);
+               GL11.glEnable(GL12.GL_RESCALE_NORMAL);
+               float var10 = this.field_77002_a;
+               GL11.glScalef(var10 / 1.0F, var10 / 1.0F, var10 / 1.0F);
+               byte var11 = 1;
+               Tessellator var12 = Tessellator.instance;
+               float var13 = (float)(var11 % 16 * 16 + 0) / 256.0F;
+               float var14 = (float)(var11 % 16 * 16 + 16) / 256.0F;
+               float var15 = (float)(var11 / 16 * 16 + 0) / 256.0F;
+               float var16 = (float)(var11 / 16 * 16 + 16) / 256.0F;
+               float var17 = 1.0F;
+               float var18 = 0.5F;
+               float var19 = 0.25F;
+               GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
+               GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
+               var12.startDrawingQuads();
+               var12.setNormal(0.0F, 1.0F, 0.0F);
+               var12.addVertexWithUV((double)(0.0F - var18), (double)(0.0F - var19), 0.0D, (double)var13, (double)var16);
+               var12.addVertexWithUV((double)(var17 - var18), (double)(0.0F - var19), 0.0D, (double)var14, (double)var16);
+               var12.addVertexWithUV((double)(var17 - var18), (double)(1.0F - var19), 0.0D, (double)var14, (double)var15);
+               var12.addVertexWithUV((double)(0.0F - var18), (double)(1.0F - var19), 0.0D, (double)var13, (double)var15);
+               var12.draw();
+               GL11.glDisable(GL12.GL_RESCALE_NORMAL);
+               GL11.glPopMatrix();
+       }
+
+       @Override
+       public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) {
+               this.doRenderAtomsGrenade((EntityAtomsGrenade)par1Entity, par2, par4, par6, par8, par9);
+       }
+}