--- /dev/null
+package asia.tcrs.ccnp.chemicraftnext.base.render;
+
+import net.minecraft.client.renderer.Tessellator;
+import net.minecraft.client.renderer.entity.Render;
+import net.minecraft.entity.Entity;
+
+import org.lwjgl.opengl.GL11;
+import org.lwjgl.opengl.GL12;
+
+import asia.tcrs.ccnp.chemicraftnext.base.entity.EntityAtomsGrenade;
+import asia.tcrs.ccnp.chemicraftnext.core.ChemiCraftCore;
+
+import cpw.mods.fml.relauncher.Side;
+import cpw.mods.fml.relauncher.SideOnly;
+
+/**
+ * 手榴弾のRenderクラスです
+ * @author mozipi
+ */
+@SideOnly(Side.CLIENT)
+public class RenderAtomsGrenade extends Render {
+
+ private float field_77002_a;
+
+ public RenderAtomsGrenade(float par1) {
+ this.field_77002_a = par1;
+ }
+
+ public void doRenderAtomsGrenade(EntityAtomsGrenade par1AtomGrenade, double par2, double par4, double par6, float par8, float par9) {
+ this.loadTexture(ChemiCraftCore.instance.BASE_PATH + "/items/atoms_grenade.png");
+ GL11.glPushMatrix();
+ GL11.glTranslatef((float)par2, (float)par4, (float)par6);
+ GL11.glEnable(GL12.GL_RESCALE_NORMAL);
+ float var10 = this.field_77002_a;
+ GL11.glScalef(var10 / 1.0F, var10 / 1.0F, var10 / 1.0F);
+ byte var11 = 1;
+ Tessellator var12 = Tessellator.instance;
+ float var13 = (float)(var11 % 16 * 16 + 0) / 256.0F;
+ float var14 = (float)(var11 % 16 * 16 + 16) / 256.0F;
+ float var15 = (float)(var11 / 16 * 16 + 0) / 256.0F;
+ float var16 = (float)(var11 / 16 * 16 + 16) / 256.0F;
+ float var17 = 1.0F;
+ float var18 = 0.5F;
+ float var19 = 0.25F;
+ GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
+ GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
+ var12.startDrawingQuads();
+ var12.setNormal(0.0F, 1.0F, 0.0F);
+ var12.addVertexWithUV((double)(0.0F - var18), (double)(0.0F - var19), 0.0D, (double)var13, (double)var16);
+ var12.addVertexWithUV((double)(var17 - var18), (double)(0.0F - var19), 0.0D, (double)var14, (double)var16);
+ var12.addVertexWithUV((double)(var17 - var18), (double)(1.0F - var19), 0.0D, (double)var14, (double)var15);
+ var12.addVertexWithUV((double)(0.0F - var18), (double)(1.0F - var19), 0.0D, (double)var13, (double)var15);
+ var12.draw();
+ GL11.glDisable(GL12.GL_RESCALE_NORMAL);
+ GL11.glPopMatrix();
+ }
+
+ @Override
+ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) {
+ this.doRenderAtomsGrenade((EntityAtomsGrenade)par1Entity, par2, par4, par6, par8, par9);
+ }
+}