+++ /dev/null
-\r
-#include "core.h"\r
-\r
-void Drawing08_Initialize_Palette(void)\r
-{\r
- static uchar table_rgb[16 * 3] = {\r
- 0x00, 0x00, 0x00,\r
- 0xff, 0x00, 0x00,\r
- 0x00, 0xff, 0x00,\r
- 0xff, 0xff, 0x00,\r
- 0x00, 0x00, 0xff,\r
- 0xff, 0x00, 0xff,\r
- 0x00, 0xff, 0xff,\r
- 0xff, 0xff, 0xff,\r
- 0xc6, 0xc6, 0xc6,\r
- 0x84, 0x00, 0x00,\r
- 0x00, 0x84, 0x00,\r
- 0x84, 0x84, 0x00,\r
- 0x00, 0x00, 0x84,\r
- 0x84, 0x00, 0x84,\r
- 0x00, 0x84, 0x84,\r
- 0x84, 0x84, 0x84\r
- };\r
- uchar table2[216 * 3];\r
- uint r, g, b;\r
-\r
- Drawing08_Set_Palette(0, 15, table_rgb);\r
- for (b = 0; b < 6; b++) {\r
- for (g = 0; g < 6; g++) {\r
- for (r = 0; r < 6; r++) {\r
- table2[(r + g * 6 + b * 36) * 3 + 0] = r * 51;\r
- table2[(r + g * 6 + b * 36) * 3 + 1] = g * 51;\r
- table2[(r + g * 6 + b * 36) * 3 + 2] = b * 51;\r
- }\r
- }\r
- }\r
- Drawing08_Set_Palette(16, 231, table2);\r
-\r
- return;\r
-}\r
-\r
-void Drawing08_Set_Palette(uint start, uint end, uchar *rgb)\r
-{\r
- uint i, eflags;\r
-\r
- eflags = IO_Load_EFlags();\r
- IO_CLI(); \r
- IO_Out8(VGA_VDAC_WRITE_ADR, start);\r
- for (i = start; i <= end; i++) {\r
- IO_Out8(VGA_VDAC_DATA, rgb[0] >> 2);\r
- IO_Out8(VGA_VDAC_DATA, rgb[1] >> 2);\r
- IO_Out8(VGA_VDAC_DATA, rgb[2] >> 2);\r
- rgb += 3;\r
- }\r
- IO_Store_EFlags(eflags);\r
- return;\r
-}\r
-\r
-void Drawing08_Fill_Rectangle(void *vram, uint xsize, uint c, uint x0, uint y0, uint x1, uint y1)\r
-{\r
- uint x, y;\r
-\r
-//if negative location\r
- if((x0 & 0x80000000) != 0 || (y0 & 0x80000000) != 0 || (x1 & 0x80000000) != 0 || (y1 & 0x80000000) != 0){\r
- return;\r
- }\r
-\r
- c = RGB_32_To_08(c);\r
- for(y = y0; y <= y1; y++){\r
- for(x = x0; x <= x1; x++){\r
- ((uchar *)vram)[y * xsize + x] = (uchar)c;\r
- }\r
- }\r
- return;\r
-}\r
-\r
-void Drawing08_Put_Font(void *vram, uint xsize, uint x, uint y, uint c, const uchar *font)\r
-{\r
- int i;\r
- uchar d;\r
- uchar *p;\r
-\r
-//if negative location\r
- if((x & 0x80000000) != 0 || (y & 0x80000000) != 0){\r
- return;\r
- }\r
-\r
- for (i = 0; i < 16; i++) {\r
- p = (uchar *)(vram + (y + i) * xsize + x);\r
- d = font[i];\r
- if ((d & 0x80) != 0) { p[0] = (uchar)c; }\r
- if ((d & 0x40) != 0) { p[1] = (uchar)c; }\r
- if ((d & 0x20) != 0) { p[2] = (uchar)c; }\r
- if ((d & 0x10) != 0) { p[3] = (uchar)c; }\r
- if ((d & 0x08) != 0) { p[4] = (uchar)c; }\r
- if ((d & 0x04) != 0) { p[5] = (uchar)c; }\r
- if ((d & 0x02) != 0) { p[6] = (uchar)c; }\r
- if ((d & 0x01) != 0) { p[7] = (uchar)c; }\r
- }\r
- return;\r
-}\r
-\r
-void Drawing08_Put_String(void *vram, uint xsize, uint x, uint y, uint c, const uchar s[])\r
-{\r
-//if negative location\r
- if((x & 0x80000000) != 0 || (y & 0x80000000) != 0){\r
- return;\r
- }\r
-\r
- if(s == Null){\r
- return;\r
- }\r
-\r
- c = RGB_32_To_08(c);\r
- for(; *s != 0x00; s++){\r
- if(x > xsize - 8){\r
- break;\r
- }\r
- Drawing08_Put_Font(vram, xsize, x, y, c, hankaku + *s * 16);\r
- x += 8;\r
- }\r
- return;\r
-}\r
-\r
-void Drawing08_Draw_Point(void *vram, uint xsize, uint x, uint y, uint c)\r
-{\r
-//if negative location\r
- if((x & 0x80000000) != 0 || (y & 0x80000000) != 0){\r
- return;\r
- }\r
-\r
- ((uchar *)vram)[y * xsize + x] = RGB_32_To_08_xy(c, x, y);\r
- return;\r
-}\r