+++ /dev/null
-\r
-#include "core.h"\r
-\r
-void Drawing32_Fill_Rectangle(void *vram, uint xsize, uint c, uint x0, uint y0, uint x1, uint y1)\r
-{\r
- uint x, y;\r
-\r
-//if negative location\r
- if((x0 & 0x80000000) != 0 || (y0 & 0x80000000) != 0 || (x1 & 0x80000000) != 0 || (y1 & 0x80000000) != 0){\r
- return;\r
- }\r
-\r
- for(y = y0; y <= y1; y++){\r
- for(x = x0; x <= x1; x++){\r
- ((uint *)vram)[y * xsize + x] = c;\r
- }\r
- }\r
- return;\r
-}\r
-\r
-void Drawing32_Put_Font(void *vram, uint xsize, uint x, uint y, uint c, const uchar *font)\r
-{\r
- int i;\r
- uchar d;\r
- uint *p;\r
-\r
-//if negative location\r
- if((x & 0x80000000) != 0 || (y & 0x80000000) != 0){\r
- return;\r
- }\r
-\r
- for (i = 0; i < 16; i++) {\r
- p = (uint *)vram + (y + i) * xsize + x;\r
- d = font[i];\r
- if ((d & 0x80) != 0) { p[0] = (uint)c; }\r
- if ((d & 0x40) != 0) { p[1] = (uint)c; }\r
- if ((d & 0x20) != 0) { p[2] = (uint)c; }\r
- if ((d & 0x10) != 0) { p[3] = (uint)c; }\r
- if ((d & 0x08) != 0) { p[4] = (uint)c; }\r
- if ((d & 0x04) != 0) { p[5] = (uint)c; }\r
- if ((d & 0x02) != 0) { p[6] = (uint)c; }\r
- if ((d & 0x01) != 0) { p[7] = (uint)c; }\r
- }\r
- return;\r
-}\r
-\r
-void Drawing32_Put_String(void *vram, uint xsize, uint x, uint y, uint c, const uchar s[])\r
-{\r
-//if negative location\r
- if((x & 0x80000000) != 0 || (y & 0x80000000) != 0){\r
- return;\r
- }\r
-\r
- if(s == Null){\r
- return;\r
- }\r
-\r
- for(; *s != 0x00; s++){\r
- if(x > xsize - 8){\r
- break;\r
- }\r
- Drawing32_Put_Font(vram, xsize, x, y, c, hankaku + *s * 16);\r
- x += 8;\r
- }\r
- return;\r
-}\r
-\r
-void Drawing32_Draw_Point(void *vram, uint xsize, uint x, uint y, uint c)\r
-{\r
-//if negative location\r
- if((x & 0x80000000) != 0 || (y & 0x80000000) != 0){\r
- return;\r
- }\r
-\r
- ((uint *)vram)[y * xsize + x] = c;\r
- return;\r
-}\r