※ Known Issues February 18, 2017 K.Ohta * Note: This is translated from Issues.ja.txt by GOOGLE TRANSLATION. * Starting with Windows7 and Intel Core i5 (2440M?), crash when starting with OpenGL v3.0. See, http://hanabi.2ch.net/test/read.cgi/i4004/1483504365/30 . →This seems to be caused by compatibility both Qt and Intel's OpenGL, but still don't get backtrace, this is uncertainty reason. So, using OpenGLv2.0 by default temporally. * If you specify a H.264 the video codec of the video there is no end one second about the video → of libx264 codec side of ffmpeg (the end of the process?) Problem. Future reports to ffmpeg development side. * Sound If you specify a Vorbis to audio codec of the video does not turn → examine workaround * Specify the aac to the audio codec of the video, and sound a long vowel in the PSG single note griping And was to, such as high-pitched noise to enter (example: emufm7 run the PLAY "V15AAAAA" in) → seems to ffmpeg of built-in AAC codec problem. The MP3 does not occur. * Specify the H.264 the video codec of the video, the entire machine while recording a high fps When the load is high, continue to consume more and more memory → H.264 CPU resources to avoid the encoding is processing delay is not enough. → was the image to a minimum memory consumption when enqueue from OSD to MOVIE_SAVER (2016-08-16) * The PC-8801/9801 series (+ perhaps PC-8001SR), the voice of the sample rate When you save the video as 48000Hz, sound becomes strange. → has issued a voice at a sample rate 55600Hz but, ffmpeg side 96000Hz I have a record as. The main improvement in the future. → Although the pitch was healed, lucky Bata (2016-08-16) * GNU / Linux of FFMPEG does not work! → OpenCL has been effective and build the FFMPEG. Please install the libOpenCL. * If the video save at 60fps, the frame may be inaccurate → determine the cause! → healed maybe (2016-08-15) * PX7: If you are moving load, to crash it's file name other than alphanumeric → fix in the next release (2016-08-16) * PX7: When moving load take Kaku Since → video in the code of a timing issue, and a little thought. → I could probably. Yet the moving of measures of variable frame rate (2016-08-19) * PX7: video scaling is funny → fix later (;'Д `) * WIN32: On debugger window, click close button on DESKTOP, then quit debugger with "q" command, emulator hangs. →Will check reason, and will fix.