#include "memory.h"
#include "../datarec.h"
+namespace BMJR {
#define SET_BANK(s, e, w, r) { \
int sb = (s) >> 11, eb = (e) >> 11; \
for(int i = sb; i <= eb; i++) { \
#define STATE_VERSION 2
-#include "../../statesub.h"
-
-void MEMORY::decl_state()
+bool MEMORY::process_state(FILEIO* state_fio, bool loading)
{
- state_entry = new csp_state_utils(STATE_VERSION, this_device_id, _T("MEMORY_AND_DISPLAY"));
-
- DECL_STATE_ENTRY_1D_ARRAY(ram, sizeof(ram));
- DECL_STATE_ENTRY_UINT8(memory_bank);
-
- DECL_STATE_ENTRY_1D_ARRAY(color_table, sizeof(color_table));
- DECL_STATE_ENTRY_UINT8(char_color);
- DECL_STATE_ENTRY_UINT8(back_color);
- DECL_STATE_ENTRY_UINT8(mp1710_enb);
- DECL_STATE_ENTRY_UINT8(screen_mode);
- DECL_STATE_ENTRY_BOOL(screen_reversed);
- DECL_STATE_ENTRY_BOOL(drec_bit);
- DECL_STATE_ENTRY_BOOL(drec_in);
- DECL_STATE_ENTRY_UINT32(drec_clock);
- DECL_STATE_ENTRY_UINT8(key_column);
- DECL_STATE_ENTRY_UINT8(key_data);
- DECL_STATE_ENTRY_BOOL(nmi_enb);
- DECL_STATE_ENTRY_BOOL(break_pressed);
- DECL_STATE_ENTRY_UINT8(sound_sample);
- DECL_STATE_ENTRY_DOUBLE(sound_accum);
- DECL_STATE_ENTRY_UINT32(sound_clock);
- DECL_STATE_ENTRY_UINT32(sound_mix_clock);
-}
-
-void MEMORY::save_state(FILEIO* state_fio)
-{
- if(state_entry != NULL) {
- state_entry->save_state(state_fio);
+ if(!state_fio->StateCheckUint32(STATE_VERSION)) {
+ return false;
}
- //state_fio->FputUint32(STATE_VERSION);
- //state_fio->FputInt32(this_device_id);
-
- //state_fio->Fwrite(ram, sizeof(ram), 1);
- //state_fio->FputUint8(memory_bank);
- //state_fio->Fwrite(color_table, sizeof(color_table), 1);
- //state_fio->FputUint8(char_color);
- //state_fio->FputUint8(back_color);
- //state_fio->FputUint8(mp1710_enb);
- //state_fio->FputUint8(screen_mode);
- //state_fio->FputBool(screen_reversed);
- //state_fio->FputBool(drec_bit);
- //state_fio->FputBool(drec_in);
- //state_fio->FputUint32(drec_clock);
- //state_fio->FputUint8(key_column);
- //state_fio->FputUint8(key_data);
- //state_fio->FputBool(nmi_enb);
- //state_fio->FputBool(break_pressed);
- //state_fio->FputUint8(sound_sample);
- //state_fio->FputDouble(sound_accum);
- //state_fio->FputUint32(sound_clock);
- //state_fio->FputUint32(sound_mix_clock);
-}
-
-bool MEMORY::load_state(FILEIO* state_fio)
-{
- bool mb = false;
- if(state_entry != NULL) {
- mb = state_entry->load_state(state_fio);
+ if(!state_fio->StateCheckInt32(this_device_id)) {
+ return false;
}
- if(!mb) return false;
- //if(state_fio->FgetUint32() != STATE_VERSION) {
- // return false;
- //}
- //if(state_fio->FgetInt32() != this_device_id) {
- // return false;
- //}
- //state_fio->Fread(ram, sizeof(ram), 1);
- //memory_bank = state_fio->FgetUint8();
- //state_fio->Fread(color_table, sizeof(color_table), 1);
- //char_color = state_fio->FgetUint8();
- //back_color = state_fio->FgetUint8();
- //mp1710_enb = state_fio->FgetUint8();
- //screen_mode = state_fio->FgetUint8();
- //screen_reversed = state_fio->FgetBool();
- //drec_bit = state_fio->FgetBool();
- //drec_in = state_fio->FgetBool();
- //drec_clock = state_fio->FgetUint32();
- //key_column = state_fio->FgetUint8();
- //key_data = state_fio->FgetUint8();
- //nmi_enb = state_fio->FgetBool();
- //break_pressed = state_fio->FgetBool();
- //sound_sample = state_fio->FgetUint8();
- //sound_accum = state_fio->FgetDouble();
- //sound_clock = state_fio->FgetUint32();
- //sound_mix_clock = state_fio->FgetUint32();
+ state_fio->StateBuffer(ram, sizeof(ram), 1);
+ state_fio->StateUint8(memory_bank);
+ state_fio->StateBuffer(color_table, sizeof(color_table), 1);
+ state_fio->StateUint8(char_color);
+ state_fio->StateUint8(back_color);
+ state_fio->StateUint8(mp1710_enb);
+ state_fio->StateUint8(screen_mode);
+ state_fio->StateBool(screen_reversed);
+ state_fio->StateBool(drec_bit);
+ state_fio->StateBool(drec_in);
+ state_fio->StateUint32(drec_clock);
+ state_fio->StateUint8(key_column);
+ state_fio->StateUint8(key_data);
+ state_fio->StateBool(nmi_enb);
+ state_fio->StateBool(break_pressed);
+ state_fio->StateUint8(sound_sample);
+ state_fio->StateDouble(sound_accum);
+ state_fio->StateUint32(sound_clock);
+ state_fio->StateUint32(sound_mix_clock);
// post process
- update_bank();
+ if(loading) {
+ update_bank();
+ }
return true;
}
-
+}