#define STATE_VERSION 1
-#include "../../statesub.h"
-
-void KEYBOARD::decl_state(void)
+bool KEYBOARD::process_state(FILEIO* state_fio, bool loading)
{
- enter_decl_state(STATE_VERSION);
- DECL_STATE_ENTRY_UINT32(column);
- leave_decl_state();
-}
-
-void KEYBOARD::save_state(FILEIO* state_fio)
-{
- if(state_entry != NULL) {
- state_entry->save_state(state_fio);
+ if(!state_fio->StateCheckUint32(STATE_VERSION)) {
+ return false;
}
-// state_fio->FputUint32(STATE_VERSION);
-// state_fio->FputInt32(this_device_id);
-
-// state_fio->FputUint32(column);
-}
-
-bool KEYBOARD::load_state(FILEIO* state_fio)
-{
- bool mb = false;
- if(state_entry != NULL) {
- mb = state_entry->load_state(state_fio);
+ if(!state_fio->StateCheckInt32(this_device_id)) {
+ return false;
}
- if(!mb) return false;
-// if(state_fio->FgetUint32() != STATE_VERSION) {
-// return false;
-// }
-// if(state_fio->FgetInt32() != this_device_id) {
-// return false;
-// }
-// column = state_fio->FgetUint32();
+ state_fio->StateUint32(column);
return true;
}
-