#define STATE_VERSION 1
-void KEYBOARD::save_state(FILEIO* state_fio)
+bool KEYBOARD::process_state(FILEIO* state_fio, bool loading)
{
- state_fio->FputUint32(STATE_VERSION);
- state_fio->FputInt32(this_device_id);
-
- state_fio->FputUint8(sel);
-}
-
-bool KEYBOARD::load_state(FILEIO* state_fio)
-{
- if(state_fio->FgetUint32() != STATE_VERSION) {
+ if(!state_fio->StateCheckUint32(STATE_VERSION)) {
return false;
}
- if(state_fio->FgetInt32() != this_device_id) {
+ if(!state_fio->StateCheckInt32(this_device_id)) {
return false;
}
- sel = state_fio->FgetUint8();
+ state_fio->StateUint8(sel);
return true;
}
-