[ joystick ]
*/
-#include "joystick.h"
+#include "./joystick.h"
void JOYSTICK::initialize()
{
#define STATE_VERSION 1
-#include "../../statesub.h"
-
-void JOYSTICK::decl_state()
-{
- enter_decl_state(STATE_VERSION);
-
- DECL_STATE_ENTRY_UINT8(column);
- DECL_STATE_ENTRY_UINT8(status);
-
- leave_decl_state();
-}
-
-void JOYSTICK::save_state(FILEIO* state_fio)
-{
- if(state_entry != NULL) {
- state_entry->save_state(state_fio);
- }
-// state_fio->FputUint32(STATE_VERSION);
-// state_fio->FputInt32(this_device_id);
-
-// state_fio->FputUint8(column);
-// state_fio->FputUint8(status);
-}
-
-bool JOYSTICK::load_state(FILEIO* state_fio)
-{
- bool mb = false;
- if(state_entry != NULL) {
- mb = state_entry->load_state(state_fio);
- }
- if(!mb) {
- return false;
- }
-// if(state_fio->FgetUint32() != STATE_VERSION) {
-// return false;
-// }
-// if(state_fio->FgetInt32() != this_device_id) {
-// return false;
-// }
-// column = state_fio->FgetUint8();
-// status = state_fio->FgetUint8();
- return true;
-}
-
bool JOYSTICK::process_state(FILEIO* state_fio, bool loading)
{
if(!state_fio->StateCheckUint32(STATE_VERSION)) {