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Merge branch 'feature/37178_プロジェクトとソリューションファイルの英語化' into develop
[dtxmania/dtxmania.git] / DTXCreator / コード / 02.WAV_BMP_AVI / Cサウンドプロパティダイアログ.cs
diff --git a/DTXCreator/コード/02.WAV_BMP_AVI/Cサウンドプロパティダイアログ.cs b/DTXCreator/コード/02.WAV_BMP_AVI/Cサウンドプロパティダイアログ.cs
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+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.Windows.Forms;
+using System.ComponentModel;
+using System.Drawing;
+using DTXCreator.汎用;
+using DTXCreator.Properties;
+using FDK;
+
+namespace DTXCreator.WAV_BMP_AVI
+{
+       internal partial class Cサウンドプロパティダイアログ : Form
+       {
+               internal CWAV wav;
+
+               public Cサウンドプロパティダイアログ( string str相対パスの基点フォルダ, string str初期フォルダ, CWAVリスト管理.DGサウンドを再生する dgサウンドを再生する )
+               {
+                       this.str相対パスの基点フォルダ = str相対パスの基点フォルダ;
+                       this.str初期フォルダ = str初期フォルダ;
+                       this.dgサウンドを再生する = dgサウンドを再生する;
+
+                       this.InitializeComponent();
+               }
+               public void t位置testBoxの値を範囲修正したのちtextBox位置とhScrollBar位置へ反映させる()
+               {
+                       int num;
+                       if( this.textBox位置.Text.Length == 0 )
+                       {
+                               num = 0;
+                       }
+                       else if( !int.TryParse( this.textBox位置.Text, out num ) )
+                       {
+                               num = 0;
+                       }
+                       else
+                       {
+                               num = C変換.n値を範囲内に丸めて返す( num, -100, 100 );
+                       }
+                       this.textBox位置.Text = num.ToString();
+                       this.hScrollBar位置.Value = num + 100;
+               }
+               public void t音量textBoxの値を範囲修正したのちtextBox音量とhScrollBar音量へ反映させる()
+               {
+                       int num;
+                       if( this.textBox音量.Text.Length == 0 )
+                       {
+                               num = 0;
+                       }
+                       else if( !int.TryParse( this.textBox音量.Text, out num ) )
+                       {
+                               num = 0;
+                       }
+                       else
+                       {
+                               num = C変換.n値を範囲内に丸めて返す( num, 0, 100 );
+                       }
+                       this.textBox音量.Text = num.ToString();
+                       this.hScrollBar音量.Value = num;
+               }
+
+               private CWAVリスト管理.DGサウンドを再生する dgサウンドを再生する;
+               private string str初期フォルダ = "";
+               private string str相対パスの基点フォルダ = "";
+               private static int[] カスタムカラー;
+
+               private void textBoxラベル_KeyDown( object sender, KeyEventArgs e )
+               {
+                       if( e.KeyCode == Keys.Return )
+                       {
+                               this.buttonOK.PerformClick();
+                       }
+                       if( e.KeyCode == Keys.Escape )
+                       {
+                               this.buttonキャンセル.PerformClick();
+                       }
+               }
+               private void textBoxファイル_KeyDown( object sender, KeyEventArgs e )
+               {
+                       if( e.KeyCode == Keys.Return )
+                       {
+                               this.buttonOK.PerformClick();
+                       }
+                       if( e.KeyCode == Keys.Escape )
+                       {
+                               this.buttonキャンセル.PerformClick();
+                       }
+               }
+               private void button参照_Click( object sender, EventArgs e )
+               {
+                       var dialog = new OpenFileDialog() {
+                               Title = Resources.strサウンドファイル選択ダイアログのタイトル,
+                               Filter = Resources.strサウンドファイル選択ダイアログのフィルタ,
+                               FilterIndex = 1,
+                               InitialDirectory = this.str初期フォルダ,
+                       };
+                       if( dialog.ShowDialog() == DialogResult.OK )
+                       {
+                               string str = Cファイル選択_パス変換.str基点からの相対パスに変換して返す( dialog.FileName, this.str相対パスの基点フォルダ );
+                               str.Replace( '/', '\\' );
+                               this.textBoxファイル.Text = str;
+                       }
+               }
+               private void button参照_KeyDown( object sender, KeyEventArgs e )
+               {
+                       if( e.KeyCode == Keys.Escape )
+                       {
+                               this.buttonキャンセル.PerformClick();
+                       }
+               }
+               private void hScrollBar音量_ValueChanged( object sender, EventArgs e )
+               {
+                       this.textBox音量.Text = C変換.n値を範囲内に丸めて返す( this.hScrollBar音量.Value, 0, 100 ).ToString();
+               }
+               private void textBox音量_KeyDown( object sender, KeyEventArgs e )
+               {
+                       if( e.KeyCode == Keys.Return )
+                       {
+                               this.t音量textBoxの値を範囲修正したのちtextBox音量とhScrollBar音量へ反映させる();
+                               this.buttonOK.PerformClick();
+                       }
+                       if( e.KeyCode == Keys.Escape )
+                       {
+                               this.buttonキャンセル.PerformClick();
+                       }
+               }
+               private void textBox音量_Leave( object sender, EventArgs e )
+               {
+                       this.t音量textBoxの値を範囲修正したのちtextBox音量とhScrollBar音量へ反映させる();
+               }
+               private void textBox位置_KeyDown( object sender, KeyEventArgs e )
+               {
+                       if( e.KeyCode == Keys.Return )
+                       {
+                               this.t位置testBoxの値を範囲修正したのちtextBox位置とhScrollBar位置へ反映させる();
+                               this.buttonOK.PerformClick();
+                       }
+                       if( e.KeyCode == Keys.Escape )
+                       {
+                               this.buttonキャンセル.PerformClick();
+                       }
+               }
+               private void textBox位置_Leave( object sender, EventArgs e )
+               {
+                       this.t位置testBoxの値を範囲修正したのちtextBox位置とhScrollBar位置へ反映させる();
+               }
+               private void hScrollBar位置_ValueChanged( object sender, EventArgs e )
+               {
+                       this.textBox位置.Text = ( C変換.n値を範囲内に丸めて返す( this.hScrollBar位置.Value, 0, 200 ) - 100 ).ToString();
+               }
+               private void button背景色_Click( object sender, EventArgs e )
+               {
+                       var dialog = new ColorDialog() {
+                               AllowFullOpen = true,
+                               FullOpen = true,
+                               Color = this.textBoxWAV番号.BackColor,
+                               CustomColors = カスタムカラー,
+                       };
+                       if( dialog.ShowDialog() == DialogResult.OK )
+                       {
+                               this.textBoxWAV番号.BackColor = dialog.Color;
+                               カスタムカラー = dialog.CustomColors;
+                       }
+               }
+               private void button背景色_KeyDown( object sender, KeyEventArgs e )
+               {
+                       if( e.KeyCode == Keys.Escape )
+                       {
+                               this.buttonキャンセル.PerformClick();
+                       }
+               }
+               private void button文字色_Click( object sender, EventArgs e )
+               {
+                       var dialog = new ColorDialog() {
+                               AllowFullOpen = true,
+                               FullOpen = true,
+                               Color = this.textBoxWAV番号.ForeColor,
+                               CustomColors = カスタムカラー,
+                       };
+                       if( dialog.ShowDialog() == DialogResult.OK )
+                       {
+                               this.textBoxWAV番号.ForeColor = dialog.Color;
+                               カスタムカラー = dialog.CustomColors;
+                       }
+               }
+               private void button文字色_KeyDown( object sender, KeyEventArgs e )
+               {
+                       if( e.KeyCode == Keys.Escape )
+                       {
+                               this.buttonキャンセル.PerformClick();
+                       }
+               }
+               private void button標準色に戻す_Click( object sender, EventArgs e )
+               {
+                       this.textBoxWAV番号.ForeColor = SystemColors.WindowText;
+                       this.textBoxWAV番号.BackColor = SystemColors.Window;
+               }
+               private void button標準色に戻す_KeyDown( object sender, KeyEventArgs e )
+               {
+                       if( e.KeyCode == Keys.Escape )
+                       {
+                               this.buttonキャンセル.PerformClick();
+                       }
+               }
+               private void button試聴_Click( object sender, EventArgs e )
+               {
+                       int num = C変換.n36進数2桁の文字列を数値に変換して返す( this.textBoxWAV番号.Text );
+                       this.dgサウンドを再生する( num );
+               }
+               private void button試聴_KeyDown( object sender, KeyEventArgs e )
+               {
+                       if( e.KeyCode == Keys.Escape )
+                       {
+                               this.buttonキャンセル.PerformClick();
+                       }
+               }
+       }
+}